DisplayFusion

DisplayFusion

Monitor Auto-Adjust Problems
I have a problem and I'm not sure how to fix it. Display Fusion seems to have a feature where if a full screen game's resolution is lower than the native monitor resolution, it would re-adjust all the secondary monitors so that windows on those monitors won't go out of focus. It's a feature that I grown to love. The problem is that it's not consistant. It works for some games but for others it does not. I don't know if there's a setting I'm missing but does anyone know how I can get it to consistantly do that for all my games? Or will it always be a per-game basis.
En son Sicris tarafından düzenlendi; 27 Eyl 2013 @ 9:06
< >
5 yorumdan 1 ile 5 arası gösteriliyor
Actually I don't think that DisplayFusion is doing anything fancy here, as we don't have any features specific to adjusting monitors when games change the screen resolution. If you exit DisplayFusion, does the same behaviour occur?
That's the weird thing. Most of the games I own that run at lower resolution in full screen mode automatically adjusts itself so that the windows I have running on the secondary monitor don't become misaligned and go off the screen reguardless of whether display fusion is turned on or off.

But certain games I have adjusts itself only when display fusion is turned on. When i turn display fusion off, every window on both my monitors (with the exception of low resolution game I'm running in full screen on the main monitor) all shift to the right from the sudden resolution change, sometimes knocking videos I have open in the 2nd monitor comepletely off the screen.

Don't get me wrong, I love that display fusion does this auto re-adjusting (whether intentional or not). It's just that I don't know why it does it for some games that have this problem with but not others, which is why I was hoping it was some kind of setting that would do it for all games.
En son Sicris tarafından düzenlendi; 25 Eyl 2013 @ 16:48
Ok, strange! Unfortunately that's not any sort of feature or setting in DisplayFusion, so there's nothing we can do there :(
Actually I just found a setting that seems to (sort of) fix my problem just now. When I turn on "Allow taskbar reloading while full screen applications are running" in the settings, It forces the realignment on the 2nd monitor so that any open windows I have on that monitor don't get knocked off-screen when I run low resolution games on primary monitor.

Unfortunately, it's not a perfect solution. It doesn't realign full screen youtube videos on the 2nd monitor, and windows open in the background of the primary monitor stil get shifted to the 2nd monitor if they are not minimized prior to running the game. But am happy enough that it sort of fixes my issue to some extent.

Wish I knew Displayfusion could do this earlier, I would have bought it sooner. From my understanding (though this could be wrong, I got this info from a google search), this issue happens because of DirectX when the primary monitor is on the left side and 2nd monitor is on the right. If it's the other way around it doesn't happen. Whether this is just a limitation of DirectX or just bad dual screen programming support on microsoft's part I have no idea, but displayfusion reloading the taskbars fixes it somehow.

No idea if there's any issue that may arise from leaving taskbar reloading on. I hope not, but's it's disabled by default so no idea.
En son Sicris tarafından düzenlendi; 27 Eyl 2013 @ 8:40
Awesome! Glad to hear that option works for you (even if it's just a welcome side-effect of the option) :)

There shouldn't be any issues with allowing the taskbar to reload while full screen apps are running, it just normally doesn't, because it looks a bit weird when you launch a game and the taskbar starts moving/reloading itself :)
< >
5 yorumdan 1 ile 5 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 24 Eyl 2013 @ 20:49
İleti: 5