Upplagd: 28 januari
Sang-Froid Tales of Werewolves is a game that is tough but fair. Artifice Studio did a great job of makeing a game that challenges, but never to the point where I wanted to give up. Each defeat filled me with the desire to rush back to the planning mode to ajust my strategy. But I am getting ahead of myself.
The Game takes place near a small town in the Candian wilderness in The late 1800's, and features an enjoyable Traditional Candian Folk sountrack. This combinded with details like diffrent Alcoholic beverages that each have a blurb describing their historic usage, and provides buffs in battle, the two main charicters being lumberjacks, and the small town that you vist to purchase supplies work in concert to create the feeling that you are playing through a genuine Canadian Folk tale. This is only slightly hamperd by the sub par voice acting, (my biggest gripe with the game) and the somewhat outlandish traps that you gain access to later in the game.
Gameplay consistes of two main segments. The first is a planning mode which allows you to spend your money and time units to purchase goods at the afformenioned town, and build traps to help fend off wolves. The second involves fighting the wolves useing the traps you have set up in the first mode along with your musket and axe. The former is where the real meat of the game is, as planning ways to deal with the hoards of wolves with your traps is imperative to surviving the night. It is also where the game really shines, all of the traps and items are useful and fun to use, and the game requires you to be clever with their placement. On top of this the devlopers also did a great job of easing the player into the game by slowly increasing the size of the map, adding aditional objectives to defend, and giveing you access to more traps.
Overall I genuinely enjoyed my expericence with Sang-Froid Tales of Werewolves and recomend it higly if you are a fan of stratagy games.