Silv 2013年7月19日 13時31分
Some Constructive Criticism and Comments to the Devs :)
Hi,

I guess this is specifically aimed towards the devs if they ever see this but I suppose people can agree or disagree with what I have to say if they so choose. I just bought this game for me and my boyfriend due to the sale yesterday and I've got to say I really like how this game is laid out. The music is gorgeous, the characters though quirky are endearing in their own sort of way (though the english voice acting is, granted, a bit stilted but I've definitely heard far worse), and the atmosphere is a very nice blend of dark and ironic humor. But there's a few things (some of which I know many people have pointed out) I feel like would be great additions/fixes to the game.

1) I know people have beat this dead horse. But I really do think it should be high on the priority list. Windowed mode can definitely make the game run smoother on some computers and a lot of people just simply prefer it. It's a simple thing, yes, but I think it would be a great option to add that very few would be against. And I'll just toss the idea of screen resolution change as well. I'm really happy that screen res changing has been added, but it's still a little limited and while my computer can run the current resolutions perfectly fine, I think it should be addressed.

2) The movement is a little strange to me. I haven't gotten too far in the game so maybe I just haven't gotten used to it, but most games in my experience have it where if there is a wasd control set combined with point of view controlled by moving the mouse, left and right causes characters to strafe and back causes characters to walk backwards. In this game, they instead completely turn left, completely turn right, and completely turn backwards. Maybe I'll take this back later, but I feel like the melee aspect of this game is a little steep not because the game is designed to make it difficult (though I feel some of that aspect is definitely there) but because the controls just feel a little awkward. This is just a suggestion though and if you feel that having the characters actually completely turn rather than strafe/backstep is a crucial aspect to the design, I can respect that. But it does make learning the control scheme compared to a lot of other games with the exact same setup just a little difficult, at least in the beginning.

3) So I think I'm moving from "I think you should really implement this" to "I'd like to see but it isn't crucial". I know a lot of people have mentioned it, and I would really like to see it too. Multiplayer. But no rush. I've seen a lot of people argue back that the single player needs to be polished up more first before getting here, and I whole heartedly agree. While the game seems to have a lot of great set up (and gotta admit, I love how you did the whole stamina/fear factor/etc etc), some things just feel like they need a little polishing before you take on a huge endeavor such as multiplayer (which even triple A companies manage to screw up a lot). But I think it's a great goal to move towards, maybe an expansion pack you could sell for a few dollars or a sequel game. I'd be more than willing to buy either both for me and anyone else willing to play with me. The game has a feel that is often compared to Orcs Must Die, and I absolutely loved Orcs Must Die 2 co-op and I feel that Sang-Froid has the potential to the same as well as bringing its own unique elements and style to the table that OMD doesn't which makes it still a unique and fun experience for anyone who enjoys that general genre (and is social enough to play with at least one other person).

I really do have high hopes for forthcoming improvements. I know that you guys have been waiting to see how the sales go before committing to any large scale projects for this game, and I think the steam sale has really helped. If I recall, this game got in the top 10 list on steam yesterday. That being said, having sold that many copies, I do think your customers do deserve some support and polish for this game.

I hope you consider what I have to say and maybe implement some of these in the future (near for some, far for others). Happy hunting :)

EDIT: Oh. I forgot. This is also something minor. But maybe an option to play with French audio but English text? I'm not sure how many people would make use of this and worst come to worst I can just finish the game in english then play again in French, but it'd be cool to hear the game in its native language.
最近の変更はSilvが行いました; 2013年7月19日 13時44分
1-8 / 8 のコメントを表示
< >
Duomtl 2013年7月19日 13時38分 
Thanks for the feedback!
Artifice Studio  [開発者] 2013年10月30日 16時35分 
Yep! Always good to have some feedback from the players! Thanks!
GreenDelta 1月12日 21時11分 
I'd honestly prefer the French Dialog with English Subtitles simply because while this isn't the worst voice acting I've heard, the dialog does take away from the experience. Its the weakest aspect of an overall amazing game.

Edit:While I don't speak French by this point with games its almost expecte that there be voice acting of some sort. Just like Reccatear which has Japanese Audio with English subs the language helps with the immersion.
最近の変更はGreenDeltaが行いました; 1月12日 21時12分
saturn333 1月14日 21時00分 
I would also prefer to have Frech audio with English text. I think it would be more immersive.
Margorach 1月27日 11時29分 
saturn333 の投稿を引用:
I would also prefer to have Frech audio with English text. I think it would be more immersive.

And I want a chicken translation.

No, in fact, the whole game should be chicken.

Yes, it would be far more immersive to me if the whole game was chicken.


GreenDelta の投稿を引用:
I'd honestly prefer the French Dialog with English Subtitles simply because while this isn't the worst voice acting I've heard, the dialog does take away from the experience. Its the weakest aspect of an overall amazing game.

Edit:While I don't speak French by this point with games its almost expecte that there be voice acting of some sort. Just like Reccatear which has Japanese Audio with English subs the language helps with the immersion.


Bad voice acting? Uuughhttt.
最近の変更はMargorachが行いました; 1月27日 11時30分
Lethrblaka 1月27日 11時49分 
I'm French but I only read, play games in English (maybe it's a bit weird, but that's it, I don't like French language), always with the subtitles enabled though...

saturn333 の投稿を引用:
I would also prefer to have Frech audio with English text. I think it would be more immersive.

How can you understand two different languages at the same time? I can't personally. Am I the only one?
SanctuaryRPG 1月27日 12時14分 
chicken is spy!
Margorach の投稿を引用:
saturn333 の投稿を引用:
I would also prefer to have Frech audio with English text. I think it would be more immersive.

And I want a chicken translation.

No, in fact, the whole game should be chicken.

Yes, it would be far more immersive to me if the whole game was chicken.


GreenDelta の投稿を引用:
I'd honestly prefer the French Dialog with English Subtitles simply because while this isn't the worst voice acting I've heard, the dialog does take away from the experience. Its the weakest aspect of an overall amazing game.

Edit:While I don't speak French by this point with games its almost expecte that there be voice acting of some sort. Just like Reccatear which has Japanese Audio with English subs the language helps with the immersion.


Bad voice acting? Uuughhttt.
Drakefang 1月27日 14時45分 
I think there are many open minded persons who enjoy listening to foreign languages.

I also think there are many people who care much about immersion and would rather listen to the local gibberish be it Zulu or german, provided it is supported with subtitles in their localized language.

Saying ¨all games should be in english¨ doesn't provide any argument, it's simple closed-mindedness.

En passant, beau travail les gars, lâchez pas!

-un québécois qui aime sa langue, son pays et ses origines, mais qui aime aussi les autres langues, pays et origines des gens qui vivent sur sa planète.
1-8 / 8 のコメントを表示
< >
ページ毎: 15 30 50