latbat58 Apr 30 @ 7:36am
Is this game hard?
Firstly, sorry about my bad English
This game look cool. I'm thinking about buying it but I saw some review saying that this game is hard. (Someone even sayin' that impossible to finish :D) And I'm not good at Tower Defense and RTS games :( Is this game really that hard?
I have a bonus question, Are achievements hard too? (I love trying to unlock as much achievement as i can :3 )
Thanks!
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mjoshuac Apr 30 @ 8:06am 
It depends on how good you are at survival horror. Especially the likes of Resident Evil 4. Personally, I hate Tower Defense and RTS games. But the strategy component in this game is so much more meaningful and tactical than that. It's probably my favorite game of 2013, and I played a very large number of them.
Dingo Apr 30 @ 10:00am 
The reason why so many keep labeling the game as "hard" most likely stems from a lack of will to learn. Sang froid plays a little different than many other games and if you refuse to open up, you will be punished. I totally see, where you are coming from. I also read alot of reviews and seen plenty of videos, even before i played it myself, i could tell, that major incompetence was the issue of many.

What MJ wrote, is pretty much on point. The main factor for wether or not you succeed is your ability to fight in third person. Ask yourself if you are good at that and if you are a button masher. If you do mash, you need to unlearn that for sang froid and time your attacks properly. Its not hard, you just need to exercise some care when attacking aswell as patience. Don't get greedy to "hit him one mor time so he dies". Better back off, wait for an opening and then go for it. Traps are a big part of the game but your direct performance in combat matters the most. just as much as direct fighting, your ability to remember the map and the time at which enemies appear where, is key. You will run around alot, so make sure you remember the roads and what you planned beforehand. Most of the time, you use traps not to kill, but to delay enemies so that you can get there before they destroy something.

The strategy component is well crafted and "big" but neither overwhelming nor extremely deep. I don't say that to knock the game. Fact is, if you look at it, every trap is there for a very specific situation. You don't have to be a mastermind to create a battleplan. It is all about remembering what each enemy acts like and use the right trap. Each trap is actually introduced to you in combination with a certain enemy that they counter.

Look at the map -> see 5 wolves -> use trap that triggers ONLY when more than 3 enemies step on it

See werewolves -> bring silver weapon

Enemies spawn close to their target -> delay them with bait they will eat or block their path to force a different route


The developers made it very obvious what to use when and where. Learn what you are told in the tutorials and you will be fine. Instead of strategy, the term "preperation" fits better. You need to be interested in sitting there for a couple of minutes before each fight to set up your defense - again it merely requires patiences and only some basic thought.
Last edited by Dingo; Apr 30 @ 10:06am
latbat58 May 1 @ 2:37am 
Thanks for the comments! I think i am not a buttonsmasher and i like doing logical things in games. I'll just buy it and give it a try :3 Thanks again!
Last edited by latbat58; May 1 @ 2:38am
Artifice Studio  [developer] May 2 @ 12:51pm 
If you want to test it before buying, you can always try out the demo; it's available on Steam. Enjoy!
Skaliton May 2 @ 2:06pm 
OP I beat it without any real challenge (and this includes doing a "sober" run on jack..aka hardmode without using potions..which often left me having to spend crazy amounts of money on bullets to compensate for not having the proper ax (element)

basically the enemies follow a path, you know this path (it tells you) you can make them pick a different path (with fire) but they WILL go to the target it says, and if you try to make it so they can't they ignore the fire

though it is possible to "lead" the enemies where you want, and it is entirely possible to fight larger groups than you feel like you should (avoiding cheese tactic explanation)

as a strategy save money..if there are 2 wolves coming from a checkpoint and you don't have anything else to worry about DO NOT waste the money/energy chop some logs (the generic way to make money in the game) and fight them..trust me learning to fight the weaker enemies will make it far easier on you later

(avoiding spoilers but I was so far ahead the last level was basically me standing there waiting for half dead victims to attempt to walk to me while i had heavy weapons loaded and ready
MWink64 May 3 @ 8:24pm 
I found it a bit hard but not impossible. I actually had the most trouble with the first few nights. It actually felt less difficult later in the game. I think it may have had to do with having more money/traps/skills later.
Tacet_ May 5 @ 12:05am 
This game is pretty easy after you realize that money traps stay till used and that getting drunk is the most OP thing you can do. Normal can be completely done without ever setting a trap. It just requires a lot of wind moving and staying drunk off everything. I haven't tried doing the same on hard, but I think it may be impossible for the character switch mid game would require traps to complete. Unlike on normal, most of them get inraged just by touching them.
Azazel May 18 @ 12:56am 
Yes this game is very hard. That's part of the reason why I like it.

Similiar games like Orc's Must Die are purposefully ridiculously easy because they are mainly designed to let the player blow off steam by massacring hundreds of weak enemies with a ridiculously powerful character and ridiculously crazy death traps. Eventually games like that up the difficulty, but it still feels like its mostly a crazy fun power fantasy, and the difficulty isn't in the game mechanics, its due to the odds getting progressively more outrageous to compensate for how powerful the player character and his defense options are.

This game goes in a different direction. You fight small amounts of "relatively" powerful enemies using a character who isn't exactly a one man army, and traps that require very careful planning to use efficiently. Because of this, the game starts out reasonably hard and builds up from there. Even the shop and level up's require some thought as your cash and abilities carry on from level to level.
Tacet_ May 19 @ 12:16pm 
Originally posted by Azazel:
Yes this game is very hard. That's part of the reason why I like it.

Similiar games like Orc's Must Die are purposefully ridiculously easy because they are mainly designed to let the player blow off steam by massacring hundreds of weak enemies with a ridiculously powerful character and ridiculously crazy death traps. Eventually games like that up the difficulty, but it still feels like its mostly a crazy fun power fantasy, and the difficulty isn't in the game mechanics, its due to the odds getting progressively more outrageous to compensate for how powerful the player character and his defense options are.

This game goes in a different direction. You fight small amounts of "relatively" powerful enemies using a character who isn't exactly a one man army, and traps that require very careful planning to use efficiently. Because of this, the game starts out reasonably hard and builds up from there. Even the shop and level up's require some thought as your cash and abilities carry on from level to level.
I feel as if this game should have adopted something more like the OMD/2 format. After about 4 rounds of this game, the rounds only get easier, not harder. This is due to the amount of extra traps, the excessive amount of money that can be accumulated by minimalizing trap usage, and the fact that any one properly placed trap can easily kill several units or kill a harder unit with no effort. With wind, it is possible to never get hit and lure enemies to any trap for the cost of free, but this doesn't even matter for you start with full hp at the start of each round making you always have plenty of hp to survive, or you can just drink the equivalent of a health potion that costs you near to nothing. I forget how many is possible, but the first time I ran hard I had over 20 health potions. I didn't bring them all for more than 5 takes up an extra slot, but even if you tank the boss you'll only need about 0-4 depending on what tree path you took for skills and what traps you have remaining to use. The only difficulty that could come from this game is deliberately not getting any upgrades, gold traps, or consumables. Even then, you can exploit wind to knock out every round on normal and most on hard. The only problem on hard with this method is poor trap usage will lead to enraged enemies that will result in basically instant death without consumables or upgrades. The game is still a lot of fun, but once you know the exploits, it gets very easy very quick.
Last edited by Tacet_; May 19 @ 12:17pm
majinken May 20 @ 6:04am 
I just read the first answer, and this game has nothing to do the survival horror type, what the heck.

Like it's been said several times already I personally felt like the game was challenging at first, and then it got easier when you understand what strat works best for you.
I'm not a defense tower game genious and I never really struggled during the game.
I did see the Game Over screen a few times though, and I think it's actually healthy for a game to have some difficulty spikes at times, espcially in nowadays' games which are usually disgustingly easy.

I was really pleased and surprised by how balanced the difficulty was in this game actually.
I still need to play the hard campaign though.
DKeyLP May 30 @ 10:18am 
It makes a lot of Fun ^^
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