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We will take a look at some of your ideas, and see what the team thinks and what we can do to the features we are already adding. Don't worry , we are taking our time to get this launch , as perfect as we can and give the players what they want.
I also had a response in my post that hasn't gotten any feedback yet from the devs.. I dont think you are being honest when you say "nothing pay to win" yet you are offering a premium subscription that would put users above other users(the exact definiation of pay to win)... anyways here is my post again:
And for some players who have no idea, how best to make crowns. here is a link for you:
http://www.reverieworld.com/forums/showthread.php?t=7285
I would qualify Pay to Win, as most of the MMORTS games out there, that allow purchasing units, all kind of economy e.t.c boosters, speed boosters and so on.
Our Subscription mode - can only be called: Pay to Get More out of Grinding...
Besides - you should be well aware of how our PvP system works. We will never match players who have more stuff with players who have less stuff. It always goes by army strength values.
I appreciate the time you took to write your post. Really rare to see this type of quality feedback!
I think the problem with PvP Timer is exactly that - it is misleading. I agree - we`ll look into renaming it, and also adding a description tool-tip, that would help. I guess players just don`t understand that PvP is optional even after Timer runs out, and players can just pay out small amount of resources when attacked.
With regard to economic/gameplay suggestions - You won`t believe how close you are to the idea for the future games we had, but of-course this is a whole different topic, that I can`t get into right now. As far as Kingdom Wars - we can`t implement changes like that, but hey - I do regret us not taking this approach a while back.
With Custom Scenario - we do have to really take a different approach here. But first we would need to see interest from community. We will be advertising our Scenario tools betters with the launch of free to play. And as soon as we see that our scenario design forums are active, and there are dozens of scenarios designers ready to make some maps, we`ll start pushing this more actively - Steam workshop, a good way to share scenarios and so on.
On the other hand this game would really benifit from being inside the "family of mods" that the source 2 engine looks like it might be able to provide.