Análise de Acesso Antecipado
With the knowledge that it is an early access game, I am going to hold my tongue, or fingers a little. While I love space sims especially with that sandbox aspect I have a few complaints.
I started a career mode game so I could try it out. I hadn't played the game in a few months and wanted to see what was new... Not much was for starters, but that is to be expected, a lot of Early Access games don't have a lot of updates (Except for something like Space Engineers ). I picked the random parts and started building my ship. After 1 and a half hours of fumbling around both because of player error, and because its a little weird... I press launch only to have to put in subsystems. (no I couldn't read the tutorial, the UI freaked out and overlapped the words) Once I figure (sortof) that out, I launch it... The game loads, and within 5 seconds.. not anymore or any less, I was destroyed... So I tried again... and again... Only to end with the same result. Then I go to the main menu, and decide to try and load a 65 part ship from my workshop... It loaded, and a warning popped up saying that I had to many parts and it might crash... 65 parts, and I hadn't even added the big shiny hanger doors and millions of hanger control modules I wanted to.. So I decided to launch it (and after some more subsystem fumbling) got it launched. I fought off the army outside, and then got up to my max speed of 57. In space. In a simulation game. Then I look at the directory, and find out if I press T and turn off a shield thing that stops me I will go faster... So a top speed of 83. Way to go for the USS Gweepo... A new speed Record. Then I point it towards the nearest planet hoping I will be able to use the new mining laser thing I put on to mine stuff off the planet. I watch as the numbers slowly decrease from 202.1 to 202 to 201.9 and so on. After seeing that I did the only sensible thing. Tried to warp towards the planet... Only to warp into it. Ten minutes later I spawn again and warp (correctly luckily) to the planet and try and land on it. Only to die again.
Overall, I think this game CAN have potential if the devs iron out the bugs that it has. They (he\she\it, I dunno) seem to be very interested in te steam community so I give them points just for that.. Also, collision, and speed especially when it says that if you press the "T" key it activates Newtonian flight, should mean I have a fixed acceleration, up to an infinite speed. Not just a faster speed. Big ships need a boost, the AI needs help, Weapons need balancing, People need a little breathing room at spawn. Along with that comes the good stuff about it. You can (at the risk of crashing) build masive ships that destroy entire fleets (it was fun, until the game engine died) You can also build little fighters that reach 800 (units of speed and distance needed) While it may not be the #1 space sim on my wish list (Limit Theory is so awesome :3 ) It has a fighting chance. I can't wait to see what comes of it!