Kinetic Void

Kinetic Void

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Mostrando 1-15 de 201 entradas
0
16 de ene. a las 12:34
A few small quality of life adjustments.
Iozeph
4
18 oct. 2015 a las 23:37
[SUGGESTION] Let players always start with heavy ships
Garm
0
9 oct. 2015 a las 13:56
Tips for better gameplay
Doc
3
29 ago. 2015 a las 4:23
Kinetic Void
TITS POWER
0
9 mayo 2015 a las 21:05
When we restart a world why do we start in the shipyard?
rusoonawala
1
19 abr. 2015 a las 23:06
Shipyard Suggestions
aether.tech
4
10 mar. 2015 a las 18:38
A Hook to Grab Gamers!
Silent Racket
0
24 feb. 2015 a las 8:15
Suggestions Round N + 2
aether.tech
2
18 feb. 2015 a las 7:10
Ever played "star trek: bridge commander"?
CE_Dive
4
10 feb. 2015 a las 11:26
Suggested Features - Exploration
Tiake
1
10 feb. 2015 a las 9:34
[Suggestion] Ship Roles and bonuses set via 'Crew' subsystem
Garm
0
31 ene. 2015 a las 13:19
More user friendly GUI
astromedia.only
0
28 ene. 2015 a las 11:37
salvaging mission
Carch
6
23 ene. 2015 a las 20:35
[Suggestion] Have ships with active Kinetic Fields repel each other
Garm
0
22 ene. 2015 a las 0:16
[Suggestion] 'Stationary Orbit' docking for ship classes Battlecruiser and bigger
Garm
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