Kinetic Void

Kinetic Void

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Wyświetlanie 1-15 z 201 wpisów
0
16 Sty - 12:34
A few small quality of life adjustments.
Iozeph
4
18 Paź, 2015 - 23:37
[SUGGESTION] Let players always start with heavy ships
Garm
0
9 Paź, 2015 - 13:56
Tips for better gameplay
Doc
3
29 Sie, 2015 - 4:23
Kinetic Void
TITS POWER
0
9 Maj, 2015 - 21:05
When we restart a world why do we start in the shipyard?
rusoonawala
1
19 Kwi, 2015 - 23:06
Shipyard Suggestions
aether.tech
4
10 Mar, 2015 - 18:38
A Hook to Grab Gamers!
Silent Racket
0
24 Lut, 2015 - 8:15
Suggestions Round N + 2
aether.tech
2
18 Lut, 2015 - 7:10
Ever played "star trek: bridge commander"?
CE_Dive
4
10 Lut, 2015 - 11:26
Suggested Features - Exploration
Tiake
1
10 Lut, 2015 - 9:34
[Suggestion] Ship Roles and bonuses set via 'Crew' subsystem
Garm
0
31 Sty, 2015 - 13:19
More user friendly GUI
astromedia.only
0
28 Sty, 2015 - 11:37
salvaging mission
Carch
6
23 Sty, 2015 - 20:35
[Suggestion] Have ships with active Kinetic Fields repel each other
Garm
0
22 Sty, 2015 - 0:16
[Suggestion] 'Stationary Orbit' docking for ship classes Battlecruiser and bigger
Garm
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