Kinetic Void

Kinetic Void

Statisztikák megnézése:
1 - 15 a(z) 200 aktív témából
0
2016. jan. 16., du. 12:34
A few small quality of life adjustments.
Iozeph
4
2015. okt. 18., du. 11:37
[SUGGESTION] Let players always start with heavy ships
Garm
0
2015. okt. 9., du. 1:56
Tips for better gameplay
Col. Doc TCNMS Neomenia
3
2015. aug. 29., de. 4:23
Kinetic Void
TITS POWER
0
2015. máj. 9., du. 9:05
When we restart a world why do we start in the shipyard?
rusoonawala
1
2015. ápr. 19., du. 11:06
Shipyard Suggestions
aether.tech
4
2015. márc. 10., du. 6:38
A Hook to Grab Gamers!
Silent Racket
0
2015. febr. 24., de. 8:15
Suggestions Round N + 2
aether.tech
2
2015. febr. 18., de. 7:10
Ever played "star trek: bridge commander"?
CE_Dive
4
2015. febr. 10., de. 11:26
Suggested Features - Exploration
Tiake
1
2015. febr. 10., de. 9:34
[Suggestion] Ship Roles and bonuses set via 'Crew' subsystem
Garm
0
2015. jan. 31., du. 1:19
More user friendly GUI
astromedia.only
0
2015. jan. 28., de. 11:37
salvaging mission
Carch
6
2015. jan. 23., du. 8:35
[Suggestion] Have ships with active Kinetic Fields repel each other
Garm
0
2015. jan. 22., de. 12:16
[Suggestion] 'Stationary Orbit' docking for ship classes Battlecruiser and bigger
Garm
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