Kinetic Void

Kinetic Void

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Affichage des sujets actifs 1 à 15 sur 200
0
16 jan à 12h34
A few small quality of life adjustments.
Iozeph
4
18 oct 2015 à 23h37
[SUGGESTION] Let players always start with heavy ships
Garm
0
9 oct 2015 à 13h56
Tips for better gameplay
Doc
3
29 août 2015 à 4h23
Kinetic Void
TITS POWER
0
9 mai 2015 à 21h05
When we restart a world why do we start in the shipyard?
rusoonawala
1
19 avr 2015 à 23h06
Shipyard Suggestions
aether.tech
4
10 mar 2015 à 18h38
A Hook to Grab Gamers!
Silent Racket
0
24 fév 2015 à 8h15
Suggestions Round N + 2
aether.tech
2
18 fév 2015 à 7h10
Ever played "star trek: bridge commander"?
CE_Dive
4
10 fév 2015 à 11h26
Suggested Features - Exploration
Tiake
1
10 fév 2015 à 9h34
[Suggestion] Ship Roles and bonuses set via 'Crew' subsystem
Garm
0
31 jan 2015 à 13h19
More user friendly GUI
astromedia.only
0
28 jan 2015 à 11h37
salvaging mission
Carch
6
23 jan 2015 à 20h35
[Suggestion] Have ships with active Kinetic Fields repel each other
Garm
0
22 jan 2015 à 0h16
[Suggestion] 'Stationary Orbit' docking for ship classes Battlecruiser and bigger
Garm
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