Kinetic Void

Kinetic Void

Vis statistikker:
Viser 1-15 af 201 forekomster
0
16. jan kl. 12:34pm
A few small quality of life adjustments.
Iozeph
4
18. okt 2015 kl. 11:37pm
[SUGGESTION] Let players always start with heavy ships
Garm
0
9. okt 2015 kl. 1:56pm
Tips for better gameplay
Doc
3
29. aug 2015 kl. 4:23am
Kinetic Void
TITS POWER
0
9. maj 2015 kl. 9:05pm
When we restart a world why do we start in the shipyard?
rusoonawala
1
19. apr 2015 kl. 11:06pm
Shipyard Suggestions
aether.tech
4
10. mar 2015 kl. 6:38pm
A Hook to Grab Gamers!
Silent Racket
0
24. feb 2015 kl. 8:15am
Suggestions Round N + 2
aether.tech
2
18. feb 2015 kl. 7:10am
Ever played "star trek: bridge commander"?
CE_Dive
4
10. feb 2015 kl. 11:26am
Suggested Features - Exploration
Tiake
1
10. feb 2015 kl. 9:34am
[Suggestion] Ship Roles and bonuses set via 'Crew' subsystem
Garm
0
31. jan 2015 kl. 1:19pm
More user friendly GUI
astromedia.only
0
28. jan 2015 kl. 11:37am
salvaging mission
Carch
6
23. jan 2015 kl. 8:35pm
[Suggestion] Have ships with active Kinetic Fields repel each other
Garm
0
22. jan 2015 kl. 12:16am
[Suggestion] 'Stationary Orbit' docking for ship classes Battlecruiser and bigger
Garm
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