Kinetic Void

Kinetic Void

Zobrazit statistiky:
Zobrazeno 115 z 200 aktivních témat
0
16. led. 2016 v 12.34
A few small quality of life adjustments.
Iozeph
4
18. říj. 2015 v 23.37
[SUGGESTION] Let players always start with heavy ships
Garm
0
9. říj. 2015 v 13.56
Tips for better gameplay
Col. Doc TCNMS Neomenia
3
29. srp. 2015 v 4.23
Kinetic Void
TITS POWER
0
9. kvě. 2015 v 21.05
When we restart a world why do we start in the shipyard?
rusoonawala
1
19. dub. 2015 v 23.06
Shipyard Suggestions
aether.tech
4
10. bře. 2015 v 18.38
A Hook to Grab Gamers!
Silent Racket
0
24. úno. 2015 v 8.15
Suggestions Round N + 2
aether.tech
2
18. úno. 2015 v 7.10
Ever played "star trek: bridge commander"?
CE_Dive
4
10. úno. 2015 v 11.26
Suggested Features - Exploration
Tiake
1
10. úno. 2015 v 9.34
[Suggestion] Ship Roles and bonuses set via 'Crew' subsystem
Garm
0
31. led. 2015 v 13.19
More user friendly GUI
astromedia.only
0
28. led. 2015 v 11.37
salvaging mission
Carch
6
23. led. 2015 v 20.35
[Suggestion] Have ships with active Kinetic Fields repel each other
Garm
0
22. led. 2015 v 0.16
[Suggestion] 'Stationary Orbit' docking for ship classes Battlecruiser and bigger
Garm
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