Kinetic Void

Kinetic Void

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Exibindo entradas 115 de 201
0
16 de jan às 12:34
A few small quality of life adjustments.
Iozeph
4
18/out/2015 às 23:37
[SUGGESTION] Let players always start with heavy ships
Garm
0
9/out/2015 às 13:56
Tips for better gameplay
Doc
3
29/ago/2015 às 4:23
Kinetic Void
TITS POWER
0
9/mai/2015 às 21:05
When we restart a world why do we start in the shipyard?
rusoonawala
1
19/abr/2015 às 23:06
Shipyard Suggestions
aether.tech
4
10/mar/2015 às 18:38
A Hook to Grab Gamers!
Silent Racket
0
24/fev/2015 às 8:15
Suggestions Round N + 2
aether.tech
2
18/fev/2015 às 7:10
Ever played "star trek: bridge commander"?
CE_Dive
4
10/fev/2015 às 11:26
Suggested Features - Exploration
Tiake
1
10/fev/2015 às 9:34
[Suggestion] Ship Roles and bonuses set via 'Crew' subsystem
Garm
0
31/jan/2015 às 13:19
More user friendly GUI
astromedia.only
0
28/jan/2015 às 11:37
salvaging mission
Carch
6
23/jan/2015 às 20:35
[Suggestion] Have ships with active Kinetic Fields repel each other
Garm
0
22/jan/2015 às 0:16
[Suggestion] 'Stationary Orbit' docking for ship classes Battlecruiser and bigger
Garm
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