Kinetic Void

Kinetic Void

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Kinetic Void > Suggestions > Topic Details
Vurucore Aug 4, 2014 @ 5:41pm
Option to switch skins?
Well, in this new version (D14), every module seems to have been reskinned and honestly, I don't like the new skin, it seems to be way less detailed than the old skin was, like one of the modules called "Hull 10V2" had a lot of lights on the "fin" and it looked really nice, now it's just a solid piece of metal, the skins just don't seem to fit the modules. Another thing that bothers me is that the engine modules don't have exhaust holes anymore(the black parts).

So it would be nice to have an option to be able to switch between the old and the new skins.
Last edited by Vurucore; Aug 4, 2014 @ 5:42pm
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LumberingTroll  [developer] Aug 4, 2014 @ 5:51pm 
The only way we could improve performance with ships is to make it so that all parts use the same texture atlas, which allow us to do mesh merging for all of the modules on a single ship. Right now there is only one atlas. In the future we may add other texture atlas' that can be chosen, but for now this is what is available.
Last edited by LumberingTroll; Aug 4, 2014 @ 5:51pm
Vurucore Aug 4, 2014 @ 6:07pm 
I see, thanks for answering.
carter Sep 21, 2014 @ 4:38pm 
woul it be possible to make the uniform texture look less ugly or at least more simple?
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Kinetic Void > Suggestions > Topic Details