Kinetic Void

Kinetic Void

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Showing 1-15 of 201 entries
0
Jan 16 @ 12:34pm
A few small quality of life adjustments.
Iozeph
4
Oct 18, 2015 @ 11:37pm
[SUGGESTION] Let players always start with heavy ships
Garm
0
Oct 9, 2015 @ 1:56pm
Tips for better gameplay
Doc
3
Aug 29, 2015 @ 4:23am
Kinetic Void
TITS POWER
0
May 9, 2015 @ 9:05pm
When we restart a world why do we start in the shipyard?
rusoonawala
1
Apr 19, 2015 @ 11:06pm
Shipyard Suggestions
aether.tech
4
Mar 10, 2015 @ 6:38pm
A Hook to Grab Gamers!
Silent Racket
0
Feb 24, 2015 @ 8:15am
Suggestions Round N + 2
aether.tech
2
Feb 18, 2015 @ 7:10am
Ever played "star trek: bridge commander"?
CE_Dive
4
Feb 10, 2015 @ 11:26am
Suggested Features - Exploration
Tiake
1
Feb 10, 2015 @ 9:34am
[Suggestion] Ship Roles and bonuses set via 'Crew' subsystem
Garm
0
Jan 31, 2015 @ 1:19pm
More user friendly GUI
astromedia.only
0
Jan 28, 2015 @ 11:37am
salvaging mission
Carch
6
Jan 23, 2015 @ 8:35pm
[Suggestion] Have ships with active Kinetic Fields repel each other
Garm
0
Jan 22, 2015 @ 12:16am
[Suggestion] 'Stationary Orbit' docking for ship classes Battlecruiser and bigger
Garm
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