Memento Mori Jun 28 @ 5:42pm
D13.4 Bug regarding the mirror module
Hello all, first off I'd like to start off by saying if this is already a known problem or has been posted before. However, I recently noticed a problem which occurs whilst using the mirror module and wanted to ask whether anyone else has come across this problem. The problem occurs when selecting a module (I believe that it can be any, but I selected the 2nd module from the hull modules menu) and using the mirror module tool to mirror it symetrically. I took this Image to show what happened.

In short, the placeholder model (cube with front, back, left and right text on it) still is shown and the module counter does not correctly recognise how many modules are connected and does not apply the locations of the newly created modules. Also, pressing the reset button from the tools selection does not remove the shown modules.

I have tested this on both a PC running Microsoft Windows 7 (with service pack 1) and Linux (the Arch Linux distribution with kernel version 3.14.6)

The Windows PC specification is listed below:

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System Information
------------------
Time of this report: 6/29/2014, 01:32:39
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_rtm.101119-1850)
Language: English (Regional Setting: English)
System Manufacturer: Apple Inc.
System Model: MacBookPro9,1
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz (8 CPUs), ~2.3GHz
Memory: 4096MB RAM
Available OS Memory: 4034MB RAM

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GT 650M
Manufacturer: NVIDIA
Chip type: GeForce GT 650M
DAC type: Integrated RAMDAC
Display Memory: 2224 MB
Dedicated Memory: 462 MB
Shared Memory: 1761 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: APP9CA3
Native Mode: 1440 x 900(p) (59.901Hz)
Output Type: Internal
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um

Whilst the Linux PC specifications are:

Total memory: 8067728 KB
CPU: Intel(R) Pentium(R) CPU B950 @ 2.1GHz
Graphics card: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller
Current Mode: 1366x768

UPDATE 01:53 (GMT+0) 29-June-2014:

Log file:

Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3228]
Renderer: NVIDIA GeForce GT 650M
Vendor: NVIDIA
VRAM: 1342 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\protobuf-net.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\ShipData.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\ShipData.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\BadlandStudio.Serialization.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\BadlandStudio.Serialization.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\BadlandStudio.Steamworks.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\BadlandStudio.Steamworks.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\HOTween.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\HOTween.dll into Unity Child Domain
- Completed reload, in 0.054 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\Boo.Lang.dll (this message is harmless)
WARNING: Shader Unsupported: 'Planetary/Sun DX11 Full' - Pass 'FORWARD' shader state not supported
UnloadTime: 0.376610 ms
cInput Awake

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 7580.
Total: 3.818755 ms (FindLiveObjects: 0.305214 ms CreateObjectMapping: 0.066933 ms MarkObjects: 3.077583 ms DeleteObjects: 0.018741 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 7901.
Total: 6.121254 ms (FindLiveObjects: 0.503783 ms CreateObjectMapping: 0.104861 ms MarkObjects: 5.068619 ms DeleteObjects: 0.089690 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8148.
Total: 4.451050 ms (FindLiveObjects: 0.324402 ms CreateObjectMapping: 0.070502 ms MarkObjects: 3.733973 ms DeleteObjects: 0.019187 ms)

NewGame: Launch(): Derp Legacy

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Found station: FactionStation

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Start Loading LoadScreen

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Is Application Already busy? False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading Level LoadScreen

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 6.041826 ms
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.

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Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 359 unused Assets to reduce memory usage. Loaded Objects now: 1967.
Total: 37.079590 ms (FindLiveObjects: 0.060686 ms CreateObjectMapping: 0.048638 ms MarkObjects: 35.300064 ms DeleteObjects: 1.299840 ms)

Shipyard ------ Loading ship info from playerData tree.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Lets unload the garbage

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1858.
Total: 37.355804 ms (FindLiveObjects: 0.181611 ms CreateObjectMapping: 0.067379 ms MarkObjects: 36.739574 ms DeleteObjects: 0.044175 ms)

Done taking out the garbage lets load the level now

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Start Loading Shipyard

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Is Application Already busy? False

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Loading Level Shipyard

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4.292936

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6.293973

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UnloadTime: 0.993733 ms
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.

(Filename: Line: 2499)

HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.

(Filename: Line: 2499)

Field ShowTutorialOnStart exists: True

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hide window.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Set Other UI Active by Drones

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 19906.
Total: 57.334438 ms (FindLiveObjects: 0.758575 ms CreateObjectMapping: 0.130296 ms MarkObjects: 56.002026 ms DeleteObjects: 0.074072 ms)

Set Other UI Inactive by Drones

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Set Other UI Active by Drones

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Set Other UI Inactive by Drones

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\Kinetic Void_Data\Managed\UnityScript.Lang.dll (this message is harmless)
*****CreateTestInventory*****

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Stat Tween missing sub

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------ Loading ship from playerData tree.

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Derp test

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Stat Tween have all subs.

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Searching Parts : 170

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hull_01-4:1004954874 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hull_04-1:1004957754 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hull_11-1:1004984662 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hull_10-1:1004983701 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hull_08-1:1004961598 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

MilitaryAtlas_MAT:-884901665 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hardpoint_02-2:-942566463 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hardpoint_02-1:-942566464 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hardpoint_02-3:-942566462 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hardpoint_02-4:-942566461 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CargoHull_02-4:-108052321 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hull_03-1:1004956793 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hull_09-1:1004962559 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Engine_09-1:-928043734 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EngineFlame:-949303823 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Engine_06-1:-928046617 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Engine_12-1:-928020670 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hull_05-1:1004958715 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HangarAddon-1:-771896799 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HangarAddon-3:-771896797 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

HangarAddon-2:-771896798 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Hull_07-1:1004960637 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

t1_Cockpit_07-1:1767738053 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

t2_Cockpit_06-1:1262178467 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

rail_01-1:-757700622 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

rail_01-2:-757700621 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--------ShipBounds: Center: (-0.1, 0.0, -0.9), Extents: (0.7, 0.5, 1.4) size X: 1.35863

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 502 unused Assets to reduce memory usage. Loaded Objects now: 31950.
Total: 67.631424 ms (FindLiveObjects: 1.383283 ms CreateObjectMapping: 0.232480 ms MarkObjects: 64.937592 ms DeleteObjects: 0.545281 ms)

Clearing the ship.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

*****CreateTestInventory*****

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Stat Tween missing sub

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PartPlacer: LoadNewPrefab: T1_CargoHull_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting Up New Block

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SpawnCurrentBlock

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Setup Current Block: T1_CargoHull_02(Clone)(Clone) bdura: 400 bheal: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

clear old colliders

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not a turret, create mesh collider

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Starting placement scripts for T1_CargoHull_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Get Bounds on Non-Weapon

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacement current block: T1_CargoHull_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadMirrorPrefab: T1_CargoHull_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadMirrorPrefab: size Size1 cat: Hull row T1_CargoHull_02 durability: 400

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T1_CargoHull_02

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_ShipBlocks/_Hull/Tier01/T1_CargoHull_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ghost Connector Init POS: (0.0, 0.0, 0.0)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Current Part to place: T1_CargoHull_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Placing here. Triggered: False rotation: False ConduitConnected: True

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Mirror Object, need to connect it as well

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Done no mirror to be placed

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Button launch clicked

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App busy? False

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Button launch clicked

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App busy? False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadNewPrefab: T1_CargoHull_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting Up New Block

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SpawnCurrentBlock

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setup Current Block: T1_CargoHull_02(Clone)(Clone) bdura: 400 bheal: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

clear old colliders

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not a turret, create mesh collider

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Starting placement scripts for T1_CargoHull_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Get Bounds on Non-Weapon

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacement current block: T1_CargoHull_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mirrored Part needs to be set up, mirrored is: True, mirrorObj , currentBlock: T1_CargoHull_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadMirrorPrefab: T1_CargoHull_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadMirrorPrefab: size Size1 cat: Hull row T1_CargoHull_02 durability: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

T1_CargoHull_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

_ShipBlocks/_Hull/Tier01/T1_CargoHull_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ghost Connector Init POS: (0.0, 0.0, 0.0)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Current Part to place: T1_CargoHull_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Placing here. Triggered: False rotation: False ConduitConnected: True

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone)(Clone)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mirror Object, need to connect it as well

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone)(Clone)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Need to nest children under the one with the most children.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

new parent block is: T1_CargoHull_02(Clone)(Clone) (Block)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Done no mirror to be placed

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Button launch clicked

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

App busy? False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

root block inventory length: 0, empty volume 6

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

removing: Kinetic Field Generator

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Button launch clicked

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

App busy? False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

root block inventory length: 1, empty volume 3

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

removing: Kinetic Field Generator

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Button launch clicked

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

App busy? False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

root block inventory length: 2, empty volume 0

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

removing: Reactor 3

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Button launch clicked

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

App busy? False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

removing: Kinetic Field Generator

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Button launch clicked

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

App busy? False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadNewPrefab: T1_CargoHull_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting Up New Block

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SpawnCurrentBlock

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setup Current Block: T1_CargoHull_02(Clone)(Clone) bdura: 400 bheal: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

clear old colliders

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not a turret, create mesh collider

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Starting placement scripts for T1_CargoHull_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Get Bounds on Non-Weapon

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacement current block: T1_CargoHull_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mirrored Part needs to be set up, mirrored is: True, mirrorObj , currentBlock: T1_CargoHull_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadMirrorPrefab: T1_CargoHull_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadMirrorPrefab: size Size1 cat: Hull row T1_CargoHull_02 durability: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

T1_CargoHull_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

_ShipBlocks/_Hull/Tier01/T1_CargoHull_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ghost Connector Init POS: (0.0, 0.0, 0.0)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Current Part to place: T1_CargoHull_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Placing here. Triggered: False rotation: False ConduitConnected: True

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mirror Object, need to connect it as well

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Done no mirror to be placed

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

root block inventory length: 2, empty volume 8

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

removing: Reactor 1

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

removing: Reactor 2

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

removing: Reactor 2

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

removing: Reactor 3

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

removing: Reactor 2

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

removing: Reactor 2

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

removing: Reactor 3

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

removing: Reactor 3

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Button launch clicked

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

App busy? False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadNewPrefab: T1_Cockpit_01

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting Up New Block

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SpawnCurrentBlock

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setup Current Block: T1_Cockpit_01(Clone)(Clone) bdura: 400 bheal: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

clear old colliders

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not a turret, create mesh collider

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Starting placement scripts for T1_Cockpit_01(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Get Bounds on Non-Weapon

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

t1_Cockpit_01-1:1767732287 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacement current block: T1_Cockpit_01(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mirrored Part needs to be set up, mirrored is: True, mirrorObj , currentBlock: T1_Cockpit_01(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadMirrorPrefab: T1_Cockpit_01

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadMirrorPrefab: size Size1 cat: Command row T1_Cockpit_01 durability: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

T1_Cockpit_01

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

_ShipBlocks/_CC/Tier01/T1_Cockpit_01

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ghost Connector Init POS: (0.0, 0.0, 0.0)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Current Part to place: T1_Cockpit_01(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Placing here. Triggered: False rotation: False ConduitConnected: True

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mirror Object, need to connect it as well

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Done no mirror to be placed

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadNewPrefab: T1_Engine_06

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting Up New Block

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SpawnCurrentBlock

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setup Current Block: T1_Engine_06(Clone)(Clone) bdura: 400 bheal: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

clear old colliders

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not a turret, create mesh collider

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Starting placement scripts for T1_Engine_06(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Get Bounds on Non-Weapon

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacement current block: T1_Engine_06(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mirrored Part needs to be set up, mirrored is: True, mirrorObj , currentBlock: T1_Engine_06(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadMirrorPrefab: T1_Engine_06

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadMirrorPrefab: size Size1 cat: Engine row T1_Engine_06 durability: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

T1_Engine_06

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

_ShipBlocks/_Engines/Tier01/T1_Engine_06

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ghost Connector Init POS: (0.0, 0.0, 0.0)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Current Part to place: T1_Engine_06(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Can't place here. CB Triggered: False, CB Rotation: True, MB Triggered: False, MB Rotation: True

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Current Part to place: T1_Engine_06(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Can't place here. CB Triggered: False, CB Rotation: True, MB Triggered: False, MB Rotation: True

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Current Part to place: T1_Engine_06(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Can't place here. CB Triggered: False, CB Rotation: True, MB Triggered: False, MB Rotation: True

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadNewPrefab: T1_Engine_05

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LoadNewPrefab is destroying block

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting Up New Block

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SpawnCurrentBlock

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setup Current Block: T1_Engine_05(Clone)(Clone) bdura: 400 bheal: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

clear old colliders

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not a turret, create mesh collider

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Starting placement scripts for T1_Engine_05(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Get Bounds on Non-Weapon

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Engine_05-1:-928047578 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacement current block: T1_Engine_05(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mirrored Part needs to be set up, mirrored is: True, mirrorObj , currentBlock: T1_Engine_05(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadMirrorPrefab: T1_Engine_05

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadMirrorPrefab: size Size1 cat: Engine row T1_Engine_05 durability: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

T1_Engine_05

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

_ShipBlocks/_Engines/Tier01/T1_Engine_05

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Ghost Connector Init POS: (0.0, 0.0, 0.0)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Current Part to place: T1_Engine_05(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Placing here. Triggered: False rotation: False ConduitConnected: True

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_Engine_05(Clone)(Clone)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Need to nest children under the one with the most children.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

new parent block is: T1_Engine_05(Clone)(Clone) (Block)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mirror Object, need to connect it as well

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Done no mirror to be placed

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Failed to set Subsystem inventory to correct size during conversion!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mismatch between shared subsystem volume and current capacity!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Failed to set Subsystem inventory to correct size during conversion!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mismatch between shared subsystem volume and current capacity!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Failed to set Subsystem inventory to correct size during conversion!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mismatch between shared subsystem volume and current capacity!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Button launch clicked

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

App busy? False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Button launch clicked

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

App busy? False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Item: T1_CargoHull_02(Clone) Ghost

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Failed to set Subsystem inventory to correct size during conversion!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mismatch between shared subsystem volume and current capacity!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Root Neighbor: True

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

blockToSave: RootBlock

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mismatch between shared subsystem volume and current capacity!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Current Part to place: T1_CargoHull_02(Clone) Ghost (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Placing here. Triggered: False rotation: False ConduitConnected: True

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mismatch between shared subsystem volume and current capacity!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mismatch between shared subsystem volume and current capacity!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mismatch between shared subsystem volume and current capacity!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mismatch between shared subsystem volume and current capacity!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mismatch between shared subsystem volume and current capacity!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Mismatch between shared subsystem volume and current capacity!

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadNewPrefab: T1_Engine_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting Up New Block

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SpawnCurrentBlock

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setup Current Block: T1_Engine_02(Clone)(Clone) bdura: 400 bheal: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

clear old colliders

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not a turret, create mesh collider

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Starting placement scripts for T1_Engine_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Get Bounds on Non-Weapon

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Engine_02-1:-928050461 Creating Unique material for Ship :

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacement current block: T1_Engine_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadNewPrefab: T1_Engine_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LoadNewPrefab is destroying block

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting Up New Block

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SpawnCurrentBlock

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setup Current Block: T1_Engine_02(Clone)(Clone) bdura: 400 bheal: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

clear old colliders

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not a turret, create mesh collider

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Starting placement scripts for T1_Engine_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Get Bounds on Non-Weapon

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacement current block: T1_Engine_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacer: LoadNewPrefab: T1_CargoHull_02

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

LoadNewPrefab is destroying block

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting Up New Block

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SpawnCurrentBlock

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setup Current Block: T1_CargoHull_02(Clone)(Clone) bdura: 400 bheal: 400

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

clear old colliders

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not a turret, create mesh collider

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Starting placement scripts for T1_CargoHull_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Get Bounds on Non-Weapon

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PartPlacement current block: T1_CargoHull_02(Clone)(Clone) (UnityEngine.GameObject)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

OnApplicationQuit : Shutting down. Called from: DontDestroy

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Last edited by Memento Mori; Jun 29 @ 5:15am
Showing 1-1 of 1 comments
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Kris  [developer] Jun 29 @ 9:08am 
Venus, yup this has been reported in the Main Bug thread for D13. It will be corrected in the D14 build out, the problem is trying to use the mirroring option when you first connect to the root block. For the time being if you place just a single module down first then go to using the mirroring option it will work great. Error handling has been put into place to make sure the mirroring option isn't used when placing the first block down.
Showing 1-1 of 1 comments
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