Kinetic Void

Kinetic Void

Why am I falling through space? (and a concern about durability)
With the new addition of asteroids and moons in this last update (0.018) I have been able to see something with the maneuvering of one of my ships. It falls through space. I'm flying towards a planet...and now that I have asteroids as reference points...I can see my ship falling. The horizon line created by the asteroid field just keeps rising up and up and up which most definitely means that I am somehow falling. This happens regardless of the angle of my ship.

How is this happening? There is no gravitational force to pull me down (though I first experienced this when flying right next to an asteroid so I thought that it was the gravitational pull of the asteroid.) Maybe my perception is wrong and I'm not dropping, but the asteroid belt is tilting/rising. Could this be the case?


TL;DR: Visual horizon line reference point created by asteroid belts around planets reveals that my ship is falling through space regardless of its angle. How can this happen with no gravitational force to pull me down?


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Now, about durability: Is there a bug with it? Loaded up the game...loaded ship in the shipyard...saw it only had 50-60k durability. Put some plating subsystems in and it raised up to a 100-200k. At some point though after I had put the subsystems in (didn't catch the exact moment), it bumped up to about 900k durability. I loaded the ship...flew around for a while..and then paused and went back to the shipyard. It then said that my ship had 1.038 million durability. Why all this seemingly random fluctuation?
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17/7 megjegyzés mutatása
I was in newtonian flight, but then I switched my kinetic field back on..came to a complete stop..re-angled my ship to aim above the asteroid belts..and started accelerating again with the kinetic field off. I was still falling.

What seemed to "fix" it was adding another engine with substems powerful enough to get my thrust numbers higher than my weight. When I relaunched the ship, I was no longer falling.

Maybe I'm not understanding your response to my concern about durability, but it seems a touch off. What I'm getting at (in case it needs clarification) is that the durability of my ship adjusted itself without my doing anything to the subsystems.
Here's the order of actions:
loaded ship with no plating subsystems in it > brought ship up to ~150k durability by adding a few subsystems > at some arbitrary point while still in the shipyard, the durability bumps up to ~900k > I launch the ship > I fly around, pause, and the go back to the shipyard > stats now say I have 1.038 million durability.
How can my ship randomly jump durability values like that without me adding subsystems (especially the "in game" jump to 1.038 mill.)?
Sorry if I simply didn't understand your last response, but I didn't perceive it as being quite fully on target. :)
Awesome. Thanks for the update. :) You guys are putting out quality work for an Alpha. :)
I noticed once that when my ship was not moving, kfg on, throttle off, there was space dust slowly moving past me. This seems to confirm the "falling through space" thing, but I have not investigated further yet. It is possible that this is related to the jump drive bug, as that is when I noticed it, but I doubt that.
Okay, didn't notice that previously. I have not seen evidence of falling then, disregard my comment.
Just bought the game and i have the same problem my ship is constantly falling down, you can clearly see this when flying next to an asteroid.
Maybe its some bug with newtonian flight mode, cause the problem shines when you fly in it. And yes i know how newtonian flight works :)
Legutóbb szerkesztette: Mr.C.; 2013. júl. 17., 1:24
I was able to reprodcue that falling bug. Turning all engines off (Shift-F) stopped my ship for a short duration - it then started to accelerate "downwards"* until a cap of ~7.6km/s. When toggling newtonian flight it does accelerate endlessly (I feel like Cpt. Obvious now).

It seems to happen if mass and thrust numbers differ HUGE from one another (the ship I noticed it on has about 18000 mass and 180000 forward thrust - It is however the only ship with this issue).

*edit: Downwards in terms of actually increasing speed neither forwards nor backwards but instead the direction the downside of your ship faces.
Legutóbb szerkesztette: Shagohod ~Red; 2013. júl. 17., 12:14
LumberingTroll eredeti hozzászólása:
Ah, I bet I know what it is! The new collider system, I bet the solid one isnt set up properly, so its being treated as if it were under the effects of gravity.

Another mystery solved! Hail the troll! :>
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17/7 megjegyzés mutatása
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