Kinetic Void > Questions > Topic Details
Realistic_Fish_Head Jul 11, 2013 @ 10:54pm
Why am I falling through space? (and a concern about durability)
With the new addition of asteroids and moons in this last update (0.018) I have been able to see something with the maneuvering of one of my ships. It falls through space. I'm flying towards a planet...and now that I have asteroids as reference points...I can see my ship falling. The horizon line created by the asteroid field just keeps rising up and up and up which most definitely means that I am somehow falling. This happens regardless of the angle of my ship.

How is this happening? There is no gravitational force to pull me down (though I first experienced this when flying right next to an asteroid so I thought that it was the gravitational pull of the asteroid.) Maybe my perception is wrong and I'm not dropping, but the asteroid belt is tilting/rising. Could this be the case?


TL;DR: Visual horizon line reference point created by asteroid belts around planets reveals that my ship is falling through space regardless of its angle. How can this happen with no gravitational force to pull me down?


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Now, about durability: Is there a bug with it? Loaded up the game...loaded ship in the shipyard...saw it only had 50-60k durability. Put some plating subsystems in and it raised up to a 100-200k. At some point though after I had put the subsystems in (didn't catch the exact moment), it bumped up to about 900k durability. I loaded the ship...flew around for a while..and then paused and went back to the shipyard. It then said that my ship had 1.038 million durability. Why all this seemingly random fluctuation?
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LumberingTroll  [developer] Jul 11, 2013 @ 11:03pm 
Did you happen to press [T]? If so you are moving in a newtonian flight mode and will continue on which ever direction you have velocity for.

Just checked and I cannot reproduce either of these issues.

If you had an old ship design, that had subsystems in it, when you reloaded the ship, it corrected the durabilities, we have no way to fix ships after you create them, unless you load them and reset their subsystems.
Last edited by LumberingTroll; Jul 11, 2013 @ 11:08pm
Realistic_Fish_Head Jul 11, 2013 @ 11:56pm 
I was in newtonian flight, but then I switched my kinetic field back on..came to a complete stop..re-angled my ship to aim above the asteroid belts..and started accelerating again with the kinetic field off. I was still falling.

What seemed to "fix" it was adding another engine with substems powerful enough to get my thrust numbers higher than my weight. When I relaunched the ship, I was no longer falling.

Maybe I'm not understanding your response to my concern about durability, but it seems a touch off. What I'm getting at (in case it needs clarification) is that the durability of my ship adjusted itself without my doing anything to the subsystems.
Here's the order of actions:
loaded ship with no plating subsystems in it > brought ship up to ~150k durability by adding a few subsystems > at some arbitrary point while still in the shipyard, the durability bumps up to ~900k > I launch the ship > I fly around, pause, and the go back to the shipyard > stats now say I have 1.038 million durability.
How can my ship randomly jump durability values like that without me adding subsystems (especially the "in game" jump to 1.038 mill.)?
Sorry if I simply didn't understand your last response, but I didn't perceive it as being quite fully on target. :)
LumberingTroll  [developer] Jul 12, 2013 @ 7:59am 
Yeah, we just identified an issue with the durrability update process, its happening every time the ship updates.
Realistic_Fish_Head Jul 12, 2013 @ 8:57am 
Awesome. Thanks for the update. :) You guys are putting out quality work for an Alpha. :)
HER0 01 Jul 12, 2013 @ 3:50pm 
I noticed once that when my ship was not moving, kfg on, throttle off, there was space dust slowly moving past me. This seems to confirm the "falling through space" thing, but I have not investigated further yet. It is possible that this is related to the jump drive bug, as that is when I noticed it, but I doubt that.
LumberingTroll  [developer] Jul 12, 2013 @ 5:20pm 
Space dust moves even if the ship does not, it has its own velocity. Its just very, very low.
Last edited by LumberingTroll; Jul 12, 2013 @ 5:37pm
HER0 01 Jul 12, 2013 @ 10:03pm 
Okay, didn't notice that previously. I have not seen evidence of falling then, disregard my comment.
Mr.C. Jul 17, 2013 @ 1:21am 
Just bought the game and i have the same problem my ship is constantly falling down, you can clearly see this when flying next to an asteroid.
Maybe its some bug with newtonian flight mode, cause the problem shines when you fly in it. And yes i know how newtonian flight works :)
Last edited by Mr.C.; Jul 17, 2013 @ 1:24am
Shagohod Pantera~ Jul 17, 2013 @ 12:13pm 
I was able to reprodcue that falling bug. Turning all engines off (Shift-F) stopped my ship for a short duration - it then started to accelerate "downwards"* until a cap of ~7.6km/s. When toggling newtonian flight it does accelerate endlessly (I feel like Cpt. Obvious now).

It seems to happen if mass and thrust numbers differ HUGE from one another (the ship I noticed it on has about 18000 mass and 180000 forward thrust - It is however the only ship with this issue).

*edit: Downwards in terms of actually increasing speed neither forwards nor backwards but instead the direction the downside of your ship faces.
Last edited by Shagohod Pantera~; Jul 17, 2013 @ 12:14pm
LumberingTroll  [developer] Jul 17, 2013 @ 12:25pm 
Ah, I bet I know what it is! The new collider system, I bet the solid one isnt set up properly, so its being treated as if it were under the effects of gravity.
Shagohod Pantera~ Jul 17, 2013 @ 12:41pm 
Originally posted by LumberingTroll:
Ah, I bet I know what it is! The new collider system, I bet the solid one isnt set up properly, so its being treated as if it were under the effects of gravity.

Another mystery solved! Hail the troll! :>
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