Kinetic Void > General Discussions > Topic Details
Sam0Вar Oct 6, 2013 @ 2:00pm
Idea. You must see this.
(translated by Google)

Dear author of this game. Please reply (well actually not important)

I have suggestions for this game.

1) Upon impact and the damage is broken off (either damaged one or another module. + HUD for this)

2) Colonization Platten ordains. Try to do something like SPORE,where you can connect the planet in their possession, and fight for them (multiplayer)

3) control center. (clan) For each merchant ships is the secret room. that appears in the control center (the Creator of the server,clan) It can manage and assign ship priority (kill the ship, fly to another planet and so on)

4) a bit of a species from the 1st person (with docking to the station. we see your character. and we can do them that we want. (i.e. at a particular station is equipped with different modules. (shops,rest rooms and other)

5) Add the Easter eggs. Yes-Yes! different Easter eggs in space,it's interesting.




THE TOP!
Last edited by Sam0Вar; Oct 6, 2013 @ 2:02pm
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Figgleherp Oct 6, 2013 @ 3:28pm 
I like your ideas! Not much else to say really :P
Tarax00 Oct 6, 2013 @ 4:10pm 
I like your ideas! I have another one i just thought of too

6: "jumpgates" from system to system transportation for those ships that do not have a "jumpdrive" (im guessing said module will be able to jump you around system to system). But a jupgate would be an additional cool thing to have (Ex. for jumpgate use appart from the obvious: for perhaps freight interceptions for those that like to be pirates) ^.-.^
Last edited by Tarax00; Oct 6, 2013 @ 4:12pm
Tarax00 Oct 6, 2013 @ 4:14pm 
Oh! and the most important thing to add here as well.

7: An undo button xD a few times ive missclicked on the remove on a "skeleton part" - removing like a half of my ships - so annoying xP
Last edited by Tarax00; Oct 6, 2013 @ 4:15pm
Sam0Вar Oct 7, 2013 @ 4:03am 
Originally posted by Tarax00:
I like your ideas! I have another one i just thought of too

6: "jumpgates" from system to system transportation for those ships that do not have a "jumpdrive" (im guessing said module will be able to jump you around system to system). But a jupgate would be an additional cool thing to have (Ex. for jumpgate use appart from the obvious: for perhaps freight interceptions for those that like to be pirates) ^.-.^


Hmm.. Interesting. And what if these gates to permit only those who have the tolerance of the system.

(again draw attention to the control center)
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Date Posted: Oct 6, 2013 @ 2:00pm
Posts: 4