Kinetic Void

### Kinetic Void

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Kinetic Void > General Discussions > Topic Details
Poptart_Cat "Yogi" Oct 3, 2013 @ 12:12pm
SPEED
hey i want to know how fast your ships go and how big they are

i got the biggest ship i can make at size 5 and it can go up to 6 km/s

what can your ships go at
BilboBaguette Oct 3, 2013 @ 10:22pm
Errr, I've gotten up to 3,500 km/s before I got bored. Try pressing 'T' to turn the cruising brake off.
Excyte Oct 4, 2013 @ 1:20am
I have a prototype dreadnought with a speed of 7.34 km/s, max speed will probably be around 3-4 km/s once i added more modules and armor subsystems.
steelstel Oct 4, 2013 @ 8:18am
The most I got was about 13 km/s from a size 2 heavy fighter. And I could barely see a difference between 1 km/s and 12km/s.

I know this game is pretty much in early beta still and I love the game but the speed issue seriously needs to be addressed asap. I think even in its barebones state everyone could have a lot of fun with the game if you felt like you had some kind of power behind your engines. Currently it either feels like you are going at a snails pace or at an uncontolable ridiculous rate with no margin in between and it honsetly just frustrates me so much I just hit F4 after ten minutes of play.
Last edited by steelstel; Oct 4, 2013 @ 8:18am
Excyte Oct 4, 2013 @ 5:03pm
Speed math definitely need another variable, the bigger the slower but right now it's just as long the thrust is two times the mass = same speed on all sizes. Fighters will always be slower than dreadnoughts which have the space for extra engines and reactors.
Poptart_Cat "Yogi" Oct 4, 2013 @ 5:24pm
Originally posted by Excyte:
Speed math definitely need another variable, the bigger the slower but right now it's just as long the thrust is two times the mass = same speed on all sizes. Fighters will always be slower than dreadnoughts which have the space for extra engines and reactors.
which makes sense a fighter is not a long range craft it is ment to be lanched from a bigger craft for battles or short range scooting
Poptart_Cat "Yogi" Oct 4, 2013 @ 5:25pm
and the bigger something is the more power it can have and it is space so gravity can be another variable from things like stars planets and meteors and even other space ships
zayaid Oct 4, 2013 @ 5:25pm
how many reactor and engine you use

i can get only 0.74km/s ;A;
Poptart_Cat "Yogi" Oct 4, 2013 @ 5:35pm
Originally posted by zayaid:
how many reactor and engine you use

i can get only 0.74km/s ;A;
got around 10 of the best reacotors
i generate around 100k in power and i have over 20 engines
Archdruid420 Oct 4, 2013 @ 6:22pm
23 km/s. It's a ship built for speed. Size 4 engines with only engine modules, no boosters. Just enough hull pieces to house just enough reactors. Freeform placement helped me to devote a greater percentage of my mass to engines.

The key here is that size 4 engines with size 4 engine modules have the greatest forward thrust:mass ratio. If you don't believe me, do the math yourself.
Picard425 Oct 7, 2013 @ 6:56pm
4000 km/s on a ship with a mass of 28,000. All with Size 5 components and 23 reactors.
Poptart_Cat "Yogi" Oct 7, 2013 @ 9:41pm
damm
Sinn Féin Nov 6, 2013 @ 5:05pm
Just press T to activate KFG and you can go at.. um... I'm not sure of the max, I got up to 50,000 KM/S before I got bored, so... yeah.
Draco Nov 6, 2013 @ 5:27pm
Yea one of my ships I have engines at the front and back and only breaking 6 ot 7 KM/s can get up to 12 with the mass being slow to stop.
TheToric Nov 7, 2013 @ 11:05am
its newtonian physics, so if you DEATIVATE the kfg, (it starts activated) you can just continue accelerating forever.