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Kinetic Void > General Discussions > Topic Details
Damage Modelling and Getting Ahead of Myself

Could you please tell us a bit about the damage model as it stands and as it is planned?

It looks like the damage mechanic currently involves removing modules from the ships as they reach a certain damage level which I suspect is related to their durability (and later the type of weapon compared to the type of armor, in the future?)

I don't know if interior components are being damaged before modules get ripped off, but I have seen that ships can still maneuver after all their engines have been removed which I don't think is as intended. (Last night I had a fight where my ship actually got faster after the engines were gone)

My questions are: do you plan on having an interior damage model, like fires or loss of pressure that would allow/require the crew to do damage control? Will there be subsystems that can help, like fire suppression systems, automated air tight hatches (or something higher tech), the option to vent parts of the ship to space temporarily to put out an out-of-control fire, then re-pressurize it and start on the repairs? Can we use subsystems like damage control robots instead of risking live crew?

Will ships have interiors?
Kinetic Void > General Discussions > Topic Details
Date Posted: Oct 3, 2013 @ 8:39am
Posts: 0