Kinetic Void > General Discussions > Topic Details
X Myth Sep 9, 2013 @ 4:10pm
Organic Ships
I'd love to see some Organic ships (More alien in space), I think it would add to a more alien infested space with races and so on. LOVE the potential this game has and ill mention it again... "STARFLIGHT" if you don't know what that game is then your missing out! 1991 genesis game I see this game having that feel and depth only more and better.

Keep up the good work Devs :)

Organic Ship Sets
Rock Ship Sets
more Alien appeal for more possibilities =D
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Shagohod Rv~ Sep 10, 2013 @ 1:28am 
I like the idea of having organic ships, however, I can also imagine the work that these would require to match people's expectations.

I'd be not surprised if things like these will never make it into the game, just because of the sheer amount of work.
templariomaster Sep 10, 2013 @ 2:20pm 
But this game isnt hard-science?

I mean, how an organic thing can survive in space? Have onyone seen anything like it before? We can only think in space whales because our creativity its limited to our experience and space whales doesnt look very hard-science.
Last edited by templariomaster; Sep 11, 2013 @ 4:12am
Lazy Industries Sep 10, 2013 @ 5:29pm 
by organic do you mean living or just rounded shapes? because organic in the rounded shapes would probably be very cool and quite necessary whereas organic living ships would just be gross in my opinion
X Myth Sep 11, 2013 @ 9:13pm 
rounded shapes

Cosmetic mostly, just throws in a diffrent variety of "alien" in the game rather than seeing simular Transformer style blocks that can be made with the current set. Organic Living Ships isnt what I was saying, but why not that too lol. Id just like to see diffrent looking ship peices so the encounters feel more foreign towards each other.
CrossDressiNate Sep 11, 2013 @ 10:15pm 
Organic ships would be great. Starcraft fans would love to make Zerg ships, Starwars expanded Universe fans would love to make Yuuzhan Vong ships, and it would add a great element to the game.
ErGladiatore [ITA] Sep 12, 2013 @ 5:02am 
it's a fantastic idea, i want it too only for alien bugs o something like that it's really cool. if they are hostile with all factions they seems like an infestor faction
Last edited by ErGladiatore [ITA]; Sep 12, 2013 @ 5:03am
Shagohod Rv~ Sep 12, 2013 @ 9:13am 
Originally posted by QSG CrossDressiNate:
Organic ships would be great. Starcraft fans would love to make Zerg ships, Starwars expanded Universe fans would love to make Yuuzhan Vong ships, and it would add a great element to the game.

Randomly tossing in Space Pirates And Zombies here ;)
templariomaster Sep 12, 2013 @ 1:05pm 
Ok, I see that the idea its startiing to rise so, I will make my contribution before the devs starts considering the idea.

So, I will say that the idea of bioships can follow to ways:

An asteroid, nature its eficient, not inteligent but energy efficient and we`re talking about constructing a capital ship with organic materials, what would nature do to create such a monster? The answer is simple, the alien/bad super♥♥♥♥acorporation would just take an asteroid to use it as the shell wich will protect the vital organs of our monster.

That means that you should build tunels, or better EAT the asteroid to use its energy and materials to construct your shiip. And when you are done, the ship should start making important organs, a hearth it code for "energy and material distribution system" which is basic for every ship and at the same tiime you would need to start taking energy, and for that out monster will have to make biological structures outside, these structures will have to be outside to take the energy so they will have to resist the stelar radiation.

And here comes the artistic option, vegetalia its the solution to the problem since it can support giant dosys of radiation, but not just green vegetalia sinche we need to take all the light spectrum to our energy collector. The player should have the option to place roots on the asteroid surface wich ends in colourful solar energy colectors, almost like flowers or mushrooms or maybe both, but if you are looking for a more brutal aesthetic put lots of and lots of roots whic ends un spikes that glows with the bacteria they have inside,

For the engines there are options, like chemical chambers that produces gases to use them as giant thursters, since there is no friction in space you can accelerate forever with this system. There are other ways, like a giant organic solar sail with the aperance of the wing of a fly, on this part I cant see much difference between a tech and a bio ship excep for the aesthetics.

For superjump, its where we find trouble, normally a bioship could just enter in sleep mode but that would be boring with no doubt. But since no one actually knows hot to make an FTL jump, lets use the same thing on our bioship and say that there is a vital organ attached to the bioengine which permits the ship to create a wormhole.

For sensors its easier, in space you can see everything wiith thermical vision which is something that enters in oir known biological world. There could be a part of the asteroid with a giant orb that acts like an actual sensor, or an orb filled with eyes always waching(its a bit creepy) and of course there even more sensors, there could be some radiation sensors to detect how "far" is the ship from the neares sun and the it will use his giant eye to see if that sun have asteroid or other important resources.

For weapons, we cant have mass drivers, maybe chemical lasers but a laser has the problem of cooling which can be mortal for a bioship. So I see two options here, pods and hive pods. The pods will be charged with inorganic eaters like bacteria or fungus they will act as hull eaters making damage over time but to equilibrate lets say that they go for the most heated zones like weapons or engines, first they will make the inneficient or inacurate and then they will get disabled for the final step of a wonderfull explosion. Hive pods are just like the others but these have a hive of tiny soldiers that will hostigate the enemy shield and when they penetrate they will go throught the hull and try to kill everybody, the advantage of this weapon should be that it has AoE so it can directly fail and still be effective throwing our tiny soldiers to the enemy shields.

Of course powerfull weapons have powerfull drawbacks, no? Making a pod should consume the resources of the bioship on this way the player should eat their dead enemies on a very natural and savage way to survive.

For defenses... well when the bioships feels danger all external energy estructures should contract themselves to the interior before they suffer much damage, and then the ship will function with reserves during all the battle, when the enemies are disabled it can pop up again and start eating.

SInce you can put a shield(that would meann emit al class of particles to deflect lasers and we dont need more radiation on the long run) you can use one shield that instead of deflecting lasers, it absorves most of the heat energy and disperses the rest, it wouldnt act as a energy field but more like panels that apears when the energy structures contract themselves for protection.

Agaiins fisical damage we still have the asteroid, that will have to be penetrated, but once penetrated the space radiation will cause mayhem on the delicate systems of the bioship, your inner health should be a health bar but a dice depending on the side broken, you can survive if you start making repairs before the equal ammount the dice has rolled(time measured in minutes) and for a bioship repairs should mean a lot of energy and resources, almost hibernation.

For communications, the bioship can use light pulses to comunicate, or even messengers pods.

And now, the part that should be especifically story driven. The command center, it should be postioned on the center of the asteroid heavily protected, if we`re talking about a pure alien race of bioships it should be a big condensation and complex organization of somthing similar to a brain, but if we`re talking about a superbad♥♥♥♥acorporation designed by humans, the "brain" of the ship can be anywere and can be peripherical because there are humans controlling it behind the console, for their everyday living the "lounge", "medical center" and everything should be in estasis pods that covers all of this necesities on one big room.

The second way its the way that we al know, the space whales,,, ok not whales, they would be much more like tortoises or in a more aesthetical way giant hammer sharks, but even in this way it would be a very sophisticated enviroment of pluricelular organism working together just like in the asteroid.

For the last part I would add interesting things for biological ships; evolving, repair and reproduction.

1-Evolve its a basical thing in every organism, but since we`re talking a how knows how long living bioship, the ship had to improve and adapt on his way so it makes sense that it can evolve while floating in space or even in combat (but in combat it should be in a very violent and spontaneous way.) and to evolve it should use these mecanics.

-Assimilation: Simple, eat enemy ships and the total tonelage of the ship will be converted to evolution points, the bigger the haunt the bigger the bounty.

-Enviromet: Some evolutions just need pressure, and since the ship can repair itself you can say that every damage suffered can be transformed in evoltion points.or activates certain evoltuons. That would mean that if you almost died during a battle and you repair the damage, you bioship will have created stronger defenses working like human bones or scars making you toughter to kill.

-Interaction: If you want to play your way, why not add different evolution points for every cargo transferred? A merchatnt bioship would be bizarre but only that, and there are other pacifical interactions like eating asteroids, or atomsphere from planets or just absorving solar radiation every interaction can have its own evolutionary way.

And when you evolve, you should put new modules on your asteroid/bioship. adding them in the same way you built that bioship, but there should be some especifical mutations that can be only added over certain areas like energy estructures or engines or sensors. and if your ship needs to get bigger you can still grow more or eat asteroids to expand your original shell or even make yourself toughter.

2-Repair: I mean, ITS BIOLOGICAL, that word has implicit regeneration on it so a bioship shouild repair all the damaged taken over time and at the same reinforce the damaged areas as every biothing would do on his place.

For repair, there should be logical drawnbacks, like you have to divert all your energy on repairs and if they are big they can disable your bioship for a long time, so you cant defend and all your energy structures will be exposed all the time. But the good news is that at certain point the energy used to repairs can be diverted to other areas, so if the damage is minor or less on a highly evolved biotitan it would be nothing.

3-Reproduction, ok so you are a biological entity and, which is your main objetive in life? Exactly make copies of yourself. This could be handled at some point when you evolve enought to make seeds of yourself or build a big womb for childrens en then you will have a potential newman machine.

This can be handled in various ways, for example a Hive of asteroids united by strong strings all adding more power to the original biotitan that made them. Or just simply by making them allied NPCs which you can manage to grow when you like.

Have in mind that reproduction dont always mean that the numbers increase, there could be a very dramatic moment when your little asteroid thinggie/whallie has to die because you`re in danger and eatiing your spawn its the only way to survive.
templariomaster Sep 14, 2013 @ 4:43pm 
Bump!

C`mon peole... say something...
MoistAnusNoodle Sep 16, 2013 @ 11:42am 
Bump Awesome idea maybe it could be something that isn't generic though not one of those stupid space plagues or parasites that take over your body.
ErGladiatore [ITA] Sep 16, 2013 @ 2:27pm 
Originally posted by <(TBF)> XxCrEePiNgDeAtHxX:
Bump Awesome idea maybe it could be something that isn't generic though not one of those stupid space plagues or parasites that take over your body.
they can do a parassite and a intelligent organic faction too so, they can develop it in various systems .but we dont know if they have taked our ideas to do a real organic ship, they can burn that idea or not who know what they want to do? :D
Last edited by ErGladiatore [ITA]; Sep 16, 2013 @ 2:28pm
Crying Indian Sep 18, 2013 @ 11:20am 
A simple maybe a permanent or temporary solution would be to have Organic parts as esthetic modules you can't buy in stations. You just snap those parts on a already built ship and done. You got a whole faction of parasites that infect ships to build a fleet.

You can already do the same thing with pirates faction ships with the Spikefins in misc. Strip a cargo ship of his cargo modules for example then heavily arm it with weapons, add a couple spike fins, change paint and it will look like a pirate faction boarded the ship of a different faction and made it their own.
Fallschirmjäger Oberst. Grau Sep 18, 2013 @ 2:21pm 
Originally posted by templariomaster:
But this game isnt hard-science?

I mean, how an organic thing can survive in space? Have onyone seen anything like it before? We can only think in space whales because our creativity its limited to our experience and space whales doesnt look very hard-science.

Zerg my boi
Crying Indian Sep 18, 2013 @ 2:28pm 
Originally posted by Super gamer (name to everything):
Originally posted by templariomaster:
But this game isnt hard-science?

I mean, how an organic thing can survive in space? Have onyone seen anything like it before? We can only think in space whales because our creativity its limited to our experience and space whales doesnt look very hard-science.

Zerg my boi

There's also Starship Troopers and Avengers, big ♥♥♥ nasty bugs used as carrier and troop transports.
templariomaster Sep 18, 2013 @ 3:17pm 
Zerg has also space whales, and starship troopers has space seeds... and the most "realistic" its the ST thing, why? Because seems that every zergh has the amazing abilitiy to survive not even in zero oxygen atmosfear, they also has the magical abilitiy to sustain the damages of radiation, how did such miracle happened? Magic...

They are called space operas for something.
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Date Posted: Sep 9, 2013 @ 4:10pm
Posts: 19