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shodanki Sep 9, 2013 @ 1:33am
Simple Ship Design Question..
A very simple Question why do i want to place an Cockpit with Windows in an Spaceship ?.


If i can create an Interplanetary Space Ship i will have the Technology to create sensor Systems.

So do i want to be in an Battle in Line of Sight with an enemy weapon?

No i want to see this from an Monitor System or an Hologram Projektor and not an fragile Window.!


So If it is possible Please make an Shielded Modul as an Command Center with no window at all.



My Comand Center would be in the Middele of my ship far away armored, shielded and with tons of armor between me and the surface.

A ship like an Submarine or if any one knows it like the Seaquest is better designed than the moste Games Space Ships .
You can the Cripple the USS Enterprise with one Lukcy shot .
Captian Kirk ist killed the ship is dead in Space and the Crew has no Chance but to look if it can Handle the Ships Funktion from Reserve Systems if they notice in time that the complete Command Crew is dead.

This is Stupid and cames from See Battles and TV Shows that wants a good look and not an Battle Proofen configuration.


Feel Free for Comments in Hope for an "middle" Control Module.

Shodan KI

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DRC Sep 9, 2013 @ 9:09am 
Windows are cool
Dakili Sep 9, 2013 @ 9:30am 
You can always put them in the middle.

Just saying. The Enterprise was an exploration vessel.

You want a tough ship that has barely any windows? Look at the Battlestar Galactica. It's a good example of a ship where the CC is in the middle.

And if you put your CC in the middle, no one will see the windows anyway,
Correct me if I'm wrong but I don't think there's anything stopping you from building a ship without a C&C part... just put the necessary systems in a hull module instead.

So unless I'm mistaken with that you already can do this, minus the new part, which would really serve no function even aesthetically as you want to plaster armour all over it.
shodanki Sep 11, 2013 @ 8:56am 
okay i will try this.

the Question is also a more theoretical aspect beyond the game ;).

In many Games or Films Ships has an Visible Cockpit and only in a few scences are this a real disadvantage.

Most battles targets Engine or Weapon Systems or Hull Parts but not a Clearly Visible Bridge.

You See in Star Trek II in the Last Battle between the USS Reliant and the USS Enterprise what Happens if parts of the Reliant Command Bridge is Hit.

The Scipt needs Khaan to be Alive so it is not an Final Direkt HIT.

But in Reality you Just hammer all weapons on that Target and Bam the Highst Ranking Office is Dead ...

Some Navy Ship Battles in WWII ended with an Deadly Blow on The Bridge so Modern WarShips has the Main Battle Command Center in an Shielded Section of the Ship.


An Space Ship has to be Desigend to withstand Heat,Cold,Radiation ....

So an window is not an Inteligent Option for Deep Space Operations if you sit there for a Long time and get a little Radiadtion dose during you shift.

Better is Some Obersvation Platforms and the rest is Protected .

Just my 2 Cents ;)

Regards
Shodan



Last edited by shodanki; Sep 11, 2013 @ 8:57am
irishlizard Sep 11, 2013 @ 10:15am 
True, but if interstella travel has been made widely avalible I doubt technology would struggle to stop you from getting irradiated from working on the bridge, also the bridge would be the highest prioity for shields and suchlike, I'm not an expert in lore but I just think that they would probably think of something, also if your CC is in the middle of the ship and your sensors go down your captain is blind, that might make it difficult.
Last edited by irishlizard; Sep 11, 2013 @ 10:15am
shodanki Sep 11, 2013 @ 10:29am 
Yes but if the sensors are down most of the outer hull will be also serverly damaged as Sensors can be placed in mass with little or no cost at all.

Also the Weapon Pods and Engines are down so jump to the escape pod an hope for an quick Escape with no gunfire.

There is always a Point in Battle where a ship is incapable of fighting or escaping.
But hey better be alive to escape then die in the first seconds ;).

The DeathStar has an Big and Hard Shell but it falls apart by a simple Hit on an Critical point.

There will be no supership that can not be beaten.
Every Ship has its Break point but you can make it tough to find .

Space Ships has the good point that you can put guns nearly everywhere on the ship.
So you can make a Flying Fortress like the B17g was an Flying Fortress with a lot of Firepower but it falls when it has no Fighter Backup because the fighters are Quicker and can atack by Surprise.

As i Say you can beat every Ship if you find the weak point and no shield or Armor will help you then .


Regards
Shodan
Virgin Mobile Sep 11, 2013 @ 2:41pm 
Originally posted by shodanki:
okay i will try this.

the Question is also a more theoretical aspect beyond the game ;).

In many Games or Films Ships has an Visible Cockpit and only in a few scences are this a real disadvantage.

Most battles targets Engine or Weapon Systems or Hull Parts but not a Clearly Visible Bridge.

You See in Star Trek II in the Last Battle between the USS Reliant and the USS Enterprise what Happens if parts of the Reliant Command Bridge is Hit.

The Scipt needs Khaan to be Alive so it is not an Final Direkt HIT.

But in Reality you Just hammer all weapons on that Target and Bam the Highst Ranking Office is Dead ...

Some Navy Ship Battles in WWII ended with an Deadly Blow on The Bridge so Modern WarShips has the Main Battle Command Center in an Shielded Section of the Ship.


An Space Ship has to be Desigend to withstand Heat,Cold,Radiation ....

So an window is not an Inteligent Option for Deep Space Operations if you sit there for a Long time and get a little Radiadtion dose during you shift.

Better is Some Obersvation Platforms and the rest is Protected .

Just my 2 Cents ;)

Regards
Shodan
You seen Return of the Jedi? An fighter crashes through the bridge of an Imperial Super Star Destroyer and the whole 19 kilometer ship goes down.
shodanki Sep 11, 2013 @ 4:33pm 
yep Because the Scipt wants it not because it is logical.

think about it the Main Bridge is dead no more command so the last command is still active.
Main Power is Online Engine Runs ect..

So unless some one pushes the stearing controll forward the destroyer will fly the way exactly stright forward as bevor but will not change course any more.

it is nice to ram an Super Star Destroyer into the Death Star II but why should the ship do this in the way it is shown ?.

If the Engine is down the ship will get near the death star and ram because of gravition.

So yes a Fighter takes out a Super Star Destroy because they want an Bridge on high level good to see and with no backup controlls on an other levels of the ship.

that is a wise plan by ship building ;)

two Shild generators on the bridge no more backup and no armorplates on an vital part of the ship yeah ..


Virgin Mobile Sep 11, 2013 @ 5:09pm 
It was in orbit around the Death Star, not flying straight, the engines were holding it at an altitude that wasn't sustainable so it needed constant control inputs to avoid crashing, they had secondary control stations but by the time they could be activated, the ship's trajectory had degraded too far to be recovered.
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Kinetic Void > General Discussions > Topic Details
Date Posted: Sep 9, 2013 @ 1:33am
Posts: 9