Kinetic Void > General Discussions > Topic Details
Ironmongoose Aug 17, 2013 @ 5:25pm
Weapons and weapon related items
i see how the current weapons work and i think more and more varied weapons would be awsome but i know the development guys are hard at work expanding on what they already have in the game so here is my idea for various weapon items first would have to be in turret magizines with limited capacity and a ship modual that contains amunition for the turrets each would be a modual that would need to be installed for instance if you have a huge turret and one small container/clip in the gun you would run out of ammo quickly and would then need some one to fetch ammo (thus the current total and free crew capacities would come into play) andf the resupply of each turret would depend on how many crew are currently free to resupply the turret(s) and then once the researve amunition is depleted then the amunition from other turrets would be canabilized for ammo to continue using the turret(s) in active use like the rear guns or underside ect. making the game that much harder but also i would love to see a X type crosshair instead of the circular on now used and a targeting computer the would give you a sort of aim point if installed on your ship for targets that you have locked on to and would help out newer players and those who dont want to guess where their shots are going and also a seperate recticule for missile lock status would love to see a missile weapons system soon

now if anyone gets thru this wall of text well i say to you good job! lol
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Dakili Aug 17, 2013 @ 6:38pm 
There's no ammo for weapon. If you have the power for the turret, they will fire.

There's already different kinds of weapons and ammunition style being planned.
Ironmongoose Aug 18, 2013 @ 5:22am 
i know this good sir i am simply hoping that they add a physical space requirement for weapons that do use ammo ie. missiles and projectile cannons
Last edited by Ironmongoose; Aug 18, 2013 @ 5:22am
Dakili Aug 18, 2013 @ 8:37am 
Originally posted by Ironmongoose:
i know this good sir i am simply hoping that they add a physical space requirement for weapons that do use ammo ie. missiles and projectile cannons


Missiles will need ammo from what I heard, but other weapons shouldn't (from what I heard)
Ironmongoose Aug 18, 2013 @ 4:30pm 
hum well id still love to see weapon types like good old fasion autocannons (where id love to see a ammo requirement) laser cannons plasma cannons and what not and have ammo storage be a weak point say a shot pierces the armor and hits the magizine the weapon/mount explodes causing damage to surrounding moduals
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Date Posted: Aug 17, 2013 @ 5:25pm
Posts: 4