Kinetic Void

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Kinetic Void > General Discussions > Topic Details
Im not sure what caused this.
quite a large gun

The ship I put it on is the pre made hauler I think. Gun is quad gun size 1.

I started off with a size 5 saw it was this big, went down to size one and it stayed the same size.
Last edited by Bulletproof2233; Aug 11, 2013 @ 9:55am
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Showing 1-5 of 5 comments
EveWake Aug 11, 2013 @ 9:54am 
oh for the one pictureclick on it to enlarge then copy the link
Pepe_DeJefe Aug 11, 2013 @ 5:18pm 
You have to re-click on a part icon after changing size, otherwise your mouse cursor will still be "holding" the previous part. The engine I think treats different sizes as completely different parts that just happen to draw the same mesh. When you change size, I think you're actually switching to another part menu page rather than just changing the size values for the parts on the current page.

It makes sense when you think about it int terms of the stats attached to each part (imagine each part as a file in the game data that's mostly a stats table, with just one little line to tell the engine what mesh to call and at what scale), but it is IMO one of those things that could be treamlined/clarified a bit more in-game.
Last edited by Pepe_DeJefe; Aug 11, 2013 @ 5:28pm
Bulletproof2233 Aug 11, 2013 @ 7:36pm 
I did do that didnt think to mention it but I did do it. Maybe something prevented it from registering as being clicked?
Pepe_DeJefe Aug 11, 2013 @ 8:14pm 
Hmm, dunno in that case. Lemme see if It happens in my game....

*EDIT* In my game it worked as intended: loaded the Hauler, picked the same gun from the size 5 menu, hovered the mouse over a node to check, switched to size 1, reselected the gun, and it showed up as the correct size 1 scale when hovered/placed.

I have you tried reloading the game and trying to duplicate the problem?
Last edited by Pepe_DeJefe; Aug 11, 2013 @ 8:20pm
Dakili Aug 12, 2013 @ 12:45pm 
Pepe you are actually right. Each modules that are the same, but different size are considered differents pieces.
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Kinetic Void > General Discussions > Topic Details
Date Posted: Aug 11, 2013 @ 7:57am
Posts: 5