Kinetic Void > Discussioni generali > Dettagli della discussione
LumberingTroll  [sviluppatore] 31 lug 2013, ore 17:55
Build 0.020 Deployed
  • Further corrections to all node alignments - if there are still issues let us know.
  • First implementation of mission framework is in place. For now, this consists of a single mission type where the player can protect a ship in distress from multiple attackers. The radar icon for the intended friendly to defend is displayed in yellow.

We are working on the XML framework for the mission system, the intent is that when its done it will be modable by the community, and easy for us to add new mission types.

All UI is still temporary and we are working on a new version of it.
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tallon.nisar 31 lug 2013, ore 19:01 
Already managed to encounter the mission a couple of times. :) First off, very cool, I'm excited!

First time in a fighter (The Stock J98), Managed to get in there and do some damage, but my lower engine got blown up, and I lost manueveability after that, subsequently getting destroyed. As I know you're aware, combat is kinda difficult atm, but the inital mission is pretty cool despite that.

Second Time, in a custom battleship loaded to the teeth, I managed to blow up one of the attackers quite quickly, and then the mission completed when the ship escaped, though I stayed behind to finish off the pirates.

A couple quick questions:

Are the encounters Based on ship size, armament, mass etc.?

What triggers the event, is it just randomly generated as a spawn?
LumberingTroll  [sviluppatore] 31 lug 2013, ore 19:05 
Right now they are randomly happening, this will change as the mission system gets further along.
Die Zahl 31 lug 2013, ore 19:28 
Update on 03:30 am? whats the dev timezone?
HER0 01 31 lug 2013, ore 19:29 
It also seems that the linux scroll wheel issue is fixed.

There is a reset button in the shipyard!
Ultima modifica da HER0 01; 31 lug 2013, ore 19:30
LumberingTroll  [sviluppatore] 31 lug 2013, ore 19:31 
GMT -6 its 9:30PM (2130) here

Sorry yeah, some patch notes slip through :D
Ultima modifica da LumberingTroll; 31 lug 2013, ore 19:31
IdentityCrisis 31 lug 2013, ore 19:53 
looking good guys! :)
Maulware 1 ago 2013, ore 0:22 
Sitoutumaton 1 ago 2013, ore 4:28 
Hull 10v1 is still mis-aligned, although it could be Hull part 5 series at fault too since that's where the 10v1's are attached to and they aren't the only parts having trouble staying straight.
mordin86 1 ago 2013, ore 5:11 
Nice update, thank you.
Boba Fett [CH] 1 ago 2013, ore 8:40 
Nice, thank you, I'll try to find a mission now
kwils2 1 ago 2013, ore 12:54 
ooh missions awesome
andyb 5 ago 2013, ore 9:19 
Had a go and got the missions popping up but then it looked like I sort of complete them too while warping around and not actually getting into a fight. I wasn't sure if it was a mission complete or friendly urging to get on with the mission, looked like the former.
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Data di pubblicazione: 31 lug 2013, ore 17:55
Messaggi: 12