Kinetic Void > Discussions générales > Détails du sujet
LumberingTroll  [développeur] 31 juil 2013 à 17h55
Build 0.020 Deployed
  • Further corrections to all node alignments - if there are still issues let us know.
  • First implementation of mission framework is in place. For now, this consists of a single mission type where the player can protect a ship in distress from multiple attackers. The radar icon for the intended friendly to defend is displayed in yellow.

We are working on the XML framework for the mission system, the intent is that when its done it will be modable by the community, and easy for us to add new mission types.

All UI is still temporary and we are working on a new version of it.
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tallon.nisar 31 juil 2013 à 19h01 
Already managed to encounter the mission a couple of times. :) First off, very cool, I'm excited!

First time in a fighter (The Stock J98), Managed to get in there and do some damage, but my lower engine got blown up, and I lost manueveability after that, subsequently getting destroyed. As I know you're aware, combat is kinda difficult atm, but the inital mission is pretty cool despite that.

Second Time, in a custom battleship loaded to the teeth, I managed to blow up one of the attackers quite quickly, and then the mission completed when the ship escaped, though I stayed behind to finish off the pirates.

A couple quick questions:

Are the encounters Based on ship size, armament, mass etc.?

What triggers the event, is it just randomly generated as a spawn?
LumberingTroll  [développeur] 31 juil 2013 à 19h05 
Right now they are randomly happening, this will change as the mission system gets further along.
Die Zahl 31 juil 2013 à 19h28 
Update on 03:30 am? whats the dev timezone?
HER0 01 31 juil 2013 à 19h29 
It also seems that the linux scroll wheel issue is fixed.

There is a reset button in the shipyard!
Dernière modification de HER0 01; 31 juil 2013 à 19h30
LumberingTroll  [développeur] 31 juil 2013 à 19h31 
GMT -6 its 9:30PM (2130) here

Sorry yeah, some patch notes slip through :D
Dernière modification de LumberingTroll; 31 juil 2013 à 19h31
IdentityCrisis 31 juil 2013 à 19h53 
looking good guys! :)
Maulware 1 août 2013 à 0h22 
Sitoutumaton 1 août 2013 à 4h28 
Hull 10v1 is still mis-aligned, although it could be Hull part 5 series at fault too since that's where the 10v1's are attached to and they aren't the only parts having trouble staying straight.
mordin86 1 août 2013 à 5h11 
Nice update, thank you.
Boba Fett [CH] 1 août 2013 à 8h40 
Nice, thank you, I'll try to find a mission now
kwils2 1 août 2013 à 12h54 
ooh missions awesome
andyb 5 août 2013 à 9h19 
Had a go and got the missions popping up but then it looked like I sort of complete them too while warping around and not actually getting into a fight. I wasn't sure if it was a mission complete or friendly urging to get on with the mission, looked like the former.
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