Kinetic Void

Kinetic Void

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Kinetic Void > General Discussions > Topic Details
LumberingTroll  [developer] Jul 31, 2013 @ 5:55pm
Build 0.020 Deployed
  • Further corrections to all node alignments - if there are still issues let us know.
  • First implementation of mission framework is in place. For now, this consists of a single mission type where the player can protect a ship in distress from multiple attackers. The radar icon for the intended friendly to defend is displayed in yellow.

We are working on the XML framework for the mission system, the intent is that when its done it will be modable by the community, and easy for us to add new mission types.

All UI is still temporary and we are working on a new version of it.
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Showing 1-12 of 12 comments
tallon.nisar Jul 31, 2013 @ 7:01pm 
Already managed to encounter the mission a couple of times. :) First off, very cool, I'm excited!

First time in a fighter (The Stock J98), Managed to get in there and do some damage, but my lower engine got blown up, and I lost manueveability after that, subsequently getting destroyed. As I know you're aware, combat is kinda difficult atm, but the inital mission is pretty cool despite that.

Second Time, in a custom battleship loaded to the teeth, I managed to blow up one of the attackers quite quickly, and then the mission completed when the ship escaped, though I stayed behind to finish off the pirates.

A couple quick questions:

Are the encounters Based on ship size, armament, mass etc.?

What triggers the event, is it just randomly generated as a spawn?
LumberingTroll  [developer] Jul 31, 2013 @ 7:05pm 
Right now they are randomly happening, this will change as the mission system gets further along.
Die Zahl Jul 31, 2013 @ 7:28pm 
Update on 03:30 am? whats the dev timezone?
HER0 01 Jul 31, 2013 @ 7:29pm 
It also seems that the linux scroll wheel issue is fixed.

There is a reset button in the shipyard!
Last edited by HER0 01; Jul 31, 2013 @ 7:30pm
LumberingTroll  [developer] Jul 31, 2013 @ 7:31pm 
GMT -6 its 9:30PM (2130) here

Sorry yeah, some patch notes slip through :D
Last edited by LumberingTroll; Jul 31, 2013 @ 7:31pm
IdentityCrisis Jul 31, 2013 @ 7:53pm 
looking good guys! :)
rize Aug 1, 2013 @ 12:22am 
Sitoutumaton Aug 1, 2013 @ 4:28am 
Hull 10v1 is still mis-aligned, although it could be Hull part 5 series at fault too since that's where the 10v1's are attached to and they aren't the only parts having trouble staying straight.
mordin86 Aug 1, 2013 @ 5:11am 
Nice update, thank you.
Vanilla Sky Aug 1, 2013 @ 8:40am 
Nice, thank you, I'll try to find a mission now
kwils2 Aug 1, 2013 @ 12:54pm 
ooh missions awesome
andyb Aug 5, 2013 @ 9:19am 
Had a go and got the missions popping up but then it looked like I sort of complete them too while warping around and not actually getting into a fight. I wasn't sure if it was a mission complete or friendly urging to get on with the mission, looked like the former.
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Kinetic Void > General Discussions > Topic Details
Date Posted: Jul 31, 2013 @ 5:55pm
Posts: 12