Kinetic Void > 일반 토론 > 제목 정보
LumberingTroll  [개발자] 2013년 2월 13일 오전 9시 04분
Hey everyone, I am the lead developer for Kinetic Void, please feel free to ask any questions you like, we try to encourage as much interaction with the community as we can and can't wait to get the game out to you all.

On the right hand side you will find a way to access the sub forums, please feel free to use them!
LumberingTroll님이 마지막으로 수정; 2013년 2월 26일 오후 2시 44분
151개 중 1-15 표시중
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Strawberry Milk 2013년 2월 13일 오후 12시 37분 
this game looks amazing so far. hoping for more videos, perhaps some in game footage? *cough*. anywho cant wait for it !
LumberingTroll  [개발자] 2013년 2월 13일 오후 2시 37분 
We will have more videos up before release! Want to make sure everything is looking good, the one that is up is all in game, though is a scripted scene.
[HYST] Merlyn 2013년 2월 13일 오후 3시 18분 
This game looks amazing, excited to play it!
{SK} Ice Cream Jones 2013년 2월 13일 오후 11시 32분 
Will I be able to haul mangosteens
LumberingTroll  [개발자] 2013년 2월 14일 오전 7시 48분 
Sorry we have no tropical evergreen trees in space! There will be trading of goods the player can do however.
Flakey 2013년 2월 14일 오후 8시 46분 
With the trading system, will most of the interaction take place at trading stations or will you be able to land on planets? I'm excited to see how the trading dynamic works, especially about how mercantile works. Joinable factions coupled with a trading system looks to be a very interesting idea. Something else I have to ask is when a ship's cargo hold is damaged and the cargo is spilling into space, would it be possible to retrieve by another ship? The game looks very interesting, I know me and my friends are anxiously awaiting it's release.
LumberingTroll  [개발자] 2013년 2월 15일 오후 7시 41분 
We will not feature landing on planets, without an extreamly long dev cycle and a larger team we would not be able to provide enough content for them to be worth it. The idea is that if cargo spills out into space any ship will be able to retrieve it, so if you were commiting piracy and the ship you were attacking spills cargo, you can choose to stop fighting and go after the goods. This of course would be able to happen to the player as well.
Mad Ant 2013년 2월 16일 오전 1시 00분 
I think he meant landing on planets that replace/substitute trading on stations, like in Freelancer where landing on a planet was the same as a station, except planets had more things to buy and more missions and different background.

I know it seems the same but those landings make the world feel more alive and full somehow even dough the function and effort looks the same.
Vellond 2013년 2월 16일 오후 4시 18분 
So we could play this game as a merchant instead of mindless fighting?! It's like tradewinds but even better! I have been looking fo a game like this for ages, and since you've made it I thank you from the bottom of my heart!
LumberingTroll  [개발자] 2013년 2월 17일 오전 10시 01분 
Yes, just be a merchant is a possibility. Some combat may be involved though if you are ever attached, by say pirates or a faction you are not on good terms with.
Brage 2013년 2월 17일 오후 1시 29분 
Is the Alpha version out for those that pre-order? And if not, when will it be ready?
LumberingTroll  [개발자] 2013년 2월 17일 오후 1시 30분 
Its not ready yet, we are trying to have it ready this month.
Brage 2013년 2월 17일 오후 2시 10분 
LumberingTroll님이 먼저 게시:
Its not ready yet, we are trying to have it ready this month.
Thank you for the quick response :) Will I be able to pre-order it on Steam when the Alpha is live?
LumberingTroll  [개발자] 2013년 2월 17일 오후 3시 10분 
Steam pre-orders will not be available until we are in beta, this is a requirement of Valve.
Brage 2013년 2월 17일 오후 3시 42분 
LumberingTroll님이 먼저 게시:
Steam pre-orders will not be available until we are in beta, this is a requirement of Valve.
Just one more question (sorry if it's getting tiring ^__^): do I get the Steam version when pre-ordering from your site? I usually like to have all my games in one place; be it my shelf or Steam.
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