Kinetic Void > Discussioni generali > Dettagli della discussione
LumberingTroll  [sviluppatore] 20 mar 2013, ore 8:52
Kinetic Void - State of the Game
This is a list of the current state of Kinetic Void, all features are subject to change and all of the included features are in their first version and are not final.

As a team we do not really follow the Alpha/Beta/Release model, either the game is done or its not, there is still a lot of work to be done. If you encounter any bugs or weird things, please use the "Bug Reports" second in Kinetic Voids steam community. Also, if you have any suggestions or feedback, please use the "Suggestions" section. We need your feedback to make this game as great as it can be!

Included Features
In-Game Guide in Shipyard
Audio Controls
Ship Builder
Merchant / Trade
Ship Inventory
Station Inventory
Faction Framework including 10 factions
Basic Flight AI
Kinetic Weapons
Energy Weapons
Ballistic Weapons (Missiles / Rockets)
Most of the ship modules
Procedural Galaxy generation
Procedural Planet generation
Near Final Ui
Access to all current ship modules for testing
Microwarp Drive for interplanetary travel (visuals need adjusting) - Warp To / Align To capable by right clicking on a target and selecting from a small drop down
Save State functionality (very basic)
Limited modules on start - Career mode only
Mission system, Rescue, Patrol, Seek and destroy, Hostile Encounter
Full graphical options menus
Full keyboard and mouse controls support
Steam Workshop support for sharing user created content

Missing Features
Tutorials - In-Game
Improved Gamepad / Joystick support
Additional ship modules
Additional ship components
Symmetrical Module Placement
Station / Faction Interaction
Weapons need unique stats / firing modes
Modules need varied stats

Known Issues
  • When placing modules in the shipyard sometimes it will be at a strange angle, will be adding a tool to fine tune the placement of modules
  • Some UI Icons do not line up with their targets

There is so much more to come to Kinetic Void. The current version of the game is still very early and everything is open to change. We would really like to hear your suggestions and feedback on the game and its features in their current state, so that everything can be refined and improved before release. You are the reason we are making this game, so you have the power to influence Kinetic Voids development.

For information on how to play, please consult these two guides for now.

Current Tasks in Development
We work under a very agile development process and many of us cover many roles, its not really practical to keep you all up to date on what exactly we are working on all the time. Giving an overview of what we are doing like this though, is possible and I will do my best to update this thread as it changes.

Team / Roles
Matt - Programmer / New Role - Chief Safety Officer of Kris
Rick - Programmer
Kris - Programmer
Fernando - Artist
Shaun - Artist
Kara - Community Relations / Social Media / Digital Assistant to the team
Sean - Team lead / catch all.

Matt - Faction Simulation, Responsible for preventing Kris from inadvertently hurting himself (specifically with ladders, zip ties, multi-tools, knives and sleep deprivation)

Rick - Core modular mission framework

Shaun - Stations and UI

Fernando - On leave

Kris - Weapon Systems/Combat

Kara - Social media outreach and continuing to build customer relations.

Sean (LumberingTroll) - Too... much... stuff...
Ultima modifica da Kaypix; 6 mar, ore 11:49
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Zombi3 Rav3nt 20 mar 2013, ore 12:35 
Well so far the game looks amazing
cant wait till the game is finished
LumberingTroll  [sviluppatore] 20 mar 2013, ore 12:35 
Messaggio originale di Zombi3 Rav3nt:
Well so far the game looks amazing
cant wait till the game is finished

Thanks we are doing our best, and you can expect constant updates from us.
darth_elius 20 mar 2013, ore 13:10 
I'm a little confused here... If I buy the game today, what exactly am I getting? I've looked at some other threads and I'm not even sure if I'll get the game until it's finished if I buy it today... I am really VERY excited about this game. I'm hoping this is the game I've been looking for for all these years.
LumberingTroll  [sviluppatore] 20 mar 2013, ore 13:12 
Buying right now gets you access to the indevelopment build and allows you to participate in its development, we will be openly soliciting feedback and ideas from the community, The features that are in the currect build are list in the post above under "Included Features"

Also its not mentioned anywhere but the price as listed is actually 33% off of the intended retail price.
darth_elius 20 mar 2013, ore 13:19 
So just to be clear here. If I buy in and help out as best I can, I'll own the finished product upon release? And 33% off? I thought that price seemed to good to be true... Thanks for the quick response.
SipsCo | Jack of Blades 20 mar 2013, ore 17:51 
Love it so far! Can't wait to spend hours with this game just living my own galactic adventure.
Voidmaster05 20 mar 2013, ore 18:26 
The game looks pretty good so far! I do have one question though. Do you intend to include planetary locations/colonies in the finished product? What about space stations? I haven't purchased it yet, but I am definitely leaning that way. Wish you guys the best of luck with it!
LumberingTroll  [sviluppatore] 20 mar 2013, ore 18:29 
There are already space stations, planetary landings and such are outside of the scope of this release unfourtunatly.
TonkRogerio 20 mar 2013, ore 18:40 

Darth_elius. You are still confused mate. You buy the game now, which is already 33% off. you have the dev build now if you buy it. as the game becomes finished, then you get the full game because you have already bought it but at the discount of 33% off.

Helping the community is not mandatory...

So you buy the game now for cheaper and you get the game now but unfinished. You keep the game but it will get patched regularly, then the game is finished and you still have the game.
Voidmaster05 20 mar 2013, ore 20:42 
Messaggio originale di LumberingTroll:
There are already space stations, planetary landings and such are outside of the scope of this release unfourtunatly.

Okay, thanks for the quick reply. I'm looking forward to getting my hands in on this now as well as the full released version. Looks like its shaping up really well. Wish you the best!
Xiin 21 mar 2013, ore 5:34 
I'm really excited for things to come, although a bit dissapointed with the current state. It seems like your tech demo was actually more advanced than the game itself? Or that might just be my impression from the Shipyard. Anyway, please do keep up the good work! I'm really excited to play this when you get it in a more user friendly state!!
LumberingTroll  [sviluppatore] 21 mar 2013, ore 6:16 
Some things took a step back from the techdemo as we recreated a lot of the back end mechanics. from teh feed back of the techdemo we went to a free form part placer. We will be adding in a toggle mode to allow part snapping as well based on feedback. Ship combat took a backseat for a bit as we were working on major systems like the faction systems and the new shipyard, now that thoes two major time consumers are in a better state we will be putting more focus on the playability aspects of the game.
PredatorAncient - Rocktronik 21 mar 2013, ore 6:56 
Kinetic Void certainly has my attention. I've always wanted a space sim where I had the ability to build my own ships, not just mix and match ships/modules. The game seems a bit barebones right now, I'm not entirely sure I'm willing to buy into the Alpha just yet, but I'll certainly be watching!

P.S. The game looks beautiful ... I read through the Art Dev Update on the Kickstarter page, I think I'm in love with your planets and suns.

Update: I'm serious, has anyone made wallpapers out of those things yet? I want.
LumberingTroll  [sviluppatore] 21 mar 2013, ore 7:01 
The game is kinda barebones right now honestly. we have put a lot of work into the backend systems, now comes the time to add the "Game" to the game.
PredatorAncient - Rocktronik 21 mar 2013, ore 7:06 
ARGH! I just couldn't help it! I have to see it first hand, you just netted yourself another early Alpha supporter. :)
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