First of all, loving the way this game is heading, reminds me of Shores of Hazaron in a slight way. Having good fun with designing ships. Wish the team good luck with any and all upcoming challenges aswell as making this a great game, by the looks you have a great community here willing to back you up when needed.
Now for my few, minor questions!
[WARNING: INCOMMING WALL OF TEXT]
- Variation of AI vessels the player will encounter throughout the game on final completion. How will this be dealt with and the extent it will go; a mix of the player's creations and default ships (like the few that are in already but on a much larger scale), using subscribed ships via the workshop, or like 'Spore' where every ship loaded onto workshop which is flyable and loaded with mods will be used randomly.
- How far do you plan to go with ship parts? Will you be keeping the pieces you have now until release, will we see more added in the near future, or even after release maybe every month or two a patch containing many new ship parts are released.
- This is related to the above question. Could the workshop be used for something else relating to the creation of ship parts (C&C, Hull pieces, Engines). People using 3D software creating pieces and submitting which can be used for ingame usage (Think of PlayerStudio for SOE; Planetside 2 and Everquest)
- Now I know you plan on having varrying wepeon types; missile, kinetic, energy. But will there be wepeons of these types created only to do specific roles like examples;
_ Point-Defense: Missiles, choice of firing large, accurate missile where only 1 or 2 would be fired or smaller, less accurate missile in volleys of 10 or more. Kinetic, with the ability to choose from flak PD or lead spitting chainguns like: http://upload.wikimedia.org/wikipedia/commons/0/0b/Phalanx_CIWS_test_fire_-_081107-N-5416W-003.jpg
. or even with energy based wepeons using either a focused laser which takes alot of time to destory an incoming object, or like the CIWS by spitting plasma/laser/your choice of what ever at the object.
_ EMP/Ion based wepeon types used to to disable [I don't know if these are used or going to be used] shields, modules, wepeons and engines.
_ Artillary useful against large, slow vessels and long range but rubbish vice versa
_ you get the idea.
And lastly an idea! IF gravity is going to be put in place with planets and other
Anti-Gravitational plates module or either a piece which must be on the bottom of the ship, they use a lot of energy as they are and the more mass they have to carry the more energy sharply rises, my brains gone poo brain and can't really describe it or put into words but the use of more then one anti-grav plate gives more control when inside a gravitational pull and all the intial energy cost of more plates after you have 1 already installed is cut back by 1/3 or 1/2.
All I got for the mo' as it's too late for me too think of anything else ^^
Thanks and hope to see your masterpieces in the workshop!
PS. I haven't seen anything hinting at it but will there be anything related to multi/co-op play in the final version or strictly SP?