Dicerson 20 okt, 2013 @ 8:53am
A little disappointed
I bought into this game's early access a very long time ago, i had no intention of playing it seriously in the poor state it was in at the time. But considering the amount of time that has passed since my purchase, i see little, if any, major advancements.

I am disappointed, is your dev team incredibly small? This would explain a short delay, but after months? I dont think there is any excuse why it would take many months to advance .1 or .2 "versions" ahead. Thats a bit much.

Again, even a small dev team cannot explain such delay, such slowness. I understand that coding is difficult, but compared to other gaming companies of games ive bought early access to support, and the rate of their games' growth (many of them have small dev teams as well), this game seems to have been a "flop".

If there is ny, specific, reason for how slow its going, please let me know, and it may change my view.


Otherwise i may never buy from this specific company again.
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Kaypix  [utvecklare] 20 okt, 2013 @ 3:01pm 
Thank you so much for your question. Although the numbers are not high, I recommend you take a look at our latest patch which was released September 26th. It looks like the last date you played was prior to our last patch, and I believe you will be pleasantly surprised.

As this is our first game, we occasionally ran into unforseen delays. We are thankful that you purchased our game during early release and hope you will find it as enjoyable as our other customers.

I assure you we are continuing development of Kinetic Void and will be completing the game.

Please let me know if you have any additional questions.
Dicerson 20 okt, 2013 @ 4:54pm 
thx for lettign me know that you are actually working on this!

Although there were many bug fixes and quite a few good additions, a very slow amount of progress was very disheartening. At least someone responded. Hopefully the game will finish sometime soon! XD
Dakili 20 okt, 2013 @ 7:51pm 
Most of the work being done it's even inplemented as it would be half work. They are 6 (maybe more now) working on the game and a lot of the actual work that they do take much tile and cannot be implemented if partially done. What has been oh was only a fraction of the worn they actually work on.
Dicerson 20 okt, 2013 @ 9:47pm 
1) Thanks for actually asserting the number. That makes alot more sense.

2) Please improve your grammar.
Kaypix  [utvecklare] 21 okt, 2013 @ 2:19pm 
Dakili - Thanks so much for endorsing us :) It means so much that our customers enjoy playing Kinetic Void.

Jabberwocky - I'm glad I was able to assuage your concerns somewhat, and yes we are a team of 6, including :
Matt - Programmer
Rick - Programmer
Fernando - Artist
Shaun - Artist
Sean - Team lead / catch all.
Kara - Community Development / Social Media (<<<this is me)

Lumbering Troll is our lead developer working closely with a team of 4 additional individuals to create the content which you see each time you start up our game. I am community lead, meaning I will translate questions and get answers in a timely manner from the team for our customers.

Things I do not tolerate very well are "snarkyness" (see "trolling") and aggressive behaviors towards other customers. Each of you is equally important to us, and not everyone speaks the same language (we have a multitude of languages and dialects used by our community), and obviously some are typing from their phones so may have typos (I know my initial response to you was typed using my phone and I had to go over it with a fine tooth come to take out the word "fir", instead of for, which my phone apparently felt was a much more common use of f-o-r than the word for...).

Anywho, I thank you so much for being a member of our forums, and if you ever have suggestions for things to be implemented in Kinetic Void, let us know, we consider all suggestions seriously.
Senast ändrad av Kaypix; 21 okt, 2013 @ 2:23pm
ABadJoke 21 okt, 2013 @ 7:13pm 
im glad your still working on it :D i was abit worried too., but now i feel abit more at ease. thanks for the information kaypix
Senast ändrad av ABadJoke; 21 okt, 2013 @ 7:16pm
Kaypix  [utvecklare] 22 okt, 2013 @ 11:27am 
BadJoke: I'm glad you're less worried! We are as excited for the final launch of Kinetic Void as all you are, I assure you :)
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