Kinetic Void
Kinetic Void > กระดานสนทนาทั่วไป > รายละเอียดกระทู้
enemy encounters?
how are enemy encounters handled at this point? about how complete is the basic combat model?
< >
กำลังแสดง 1-7 จาก 7 ความเห็น
LumberingTroll  [ผู้พัฒนา] 18 ต.ค. 2013 @ 2:31pm 
there are a few mission type simplimented, id say combat is about 50% of the way there. we still have a lot of little systems to bring online.
one thing people love in these kinds of things is variety. this inludes campaigns, stand-alone scenarios, "horde" modes and sand-box combat generators. will the main play area of the game be an "open world/universe" or a linear setting?
LumberingTroll  [ผู้พัฒนา] 18 ต.ค. 2013 @ 2:37pm 
The game is only "Open world" we dont do any kind of campaign system, and almost everything is prodecurally generated when you make a new galaxy, number of factions, how much territory they control, their relations to each other and diplomatic states.
nice. in games like this my favorite thing is to wander around and catch unaware's targets. will there be an "evil race" option where you can go around pirating, enslaving then selling your illicit booty?
LumberingTroll  [ผู้พัฒนา] 18 ต.ค. 2013 @ 3:07pm 
The player is totally free to ally themself as they see fit, you can even stay neutral to all factions.

The player only controls a single ship however.
ahh ok. no killer imperial fleet option then.
LumberingTroll  [ผู้พัฒนา] 18 ต.ค. 2013 @ 5:06pm 
< >
กำลังแสดง 1-7 จาก 7 ความเห็น
ต่อหน้า: 15 30 50

Kinetic Void > กระดานสนทนาทั่วไป > รายละเอียดกระทู้