Kinetic Void > 一般討論 > 主題細節
rallegre 2013 年 10 月 18 日 @ 下午 2 時 06 分
enemy encounters?
how are enemy encounters handled at this point? about how complete is the basic combat model?
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LumberingTroll  [開發人員] 2013 年 10 月 18 日 @ 下午 2 時 31 分 
there are a few mission type simplimented, id say combat is about 50% of the way there. we still have a lot of little systems to bring online.
rallegre 2013 年 10 月 18 日 @ 下午 2 時 34 分 
one thing people love in these kinds of things is variety. this inludes campaigns, stand-alone scenarios, "horde" modes and sand-box combat generators. will the main play area of the game be an "open world/universe" or a linear setting?
LumberingTroll  [開發人員] 2013 年 10 月 18 日 @ 下午 2 時 37 分 
The game is only "Open world" we dont do any kind of campaign system, and almost everything is prodecurally generated when you make a new galaxy, number of factions, how much territory they control, their relations to each other and diplomatic states.
rallegre 2013 年 10 月 18 日 @ 下午 2 時 42 分 
nice. in games like this my favorite thing is to wander around and catch unaware's targets. will there be an "evil race" option where you can go around pirating, enslaving then selling your illicit booty?
LumberingTroll  [開發人員] 2013 年 10 月 18 日 @ 下午 3 時 07 分 
The player is totally free to ally themself as they see fit, you can even stay neutral to all factions.

The player only controls a single ship however.
rallegre 2013 年 10 月 18 日 @ 下午 3 時 16 分 
ahh ok. no killer imperial fleet option then.
LumberingTroll  [開發人員] 2013 年 10 月 18 日 @ 下午 5 時 06 分 
Correct.
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張貼日期: 2013 年 10 月 18 日 @ 下午 2 時 06 分
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