Kinetic Void > General Discussions > Topic Details
Zetskey Dec 28, 2013 @ 6:07am
Pro-Ship Tip
Always know which way is the "back facing" way...i just spent 3 hours making my ship to find i made it backwards.

Maybe there should be a "full rotate" option that rotates the whole ship? Cuz now i have to start over...good thing is it will take less time cuz those 3 hours were spent fiddling around with rotations and things like that.
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mergele Dec 28, 2013 @ 6:24am 
My tip: just rotate all the engines and let it fligh backwards, it will definitly look original.
Kaypix  [developer] Dec 28, 2013 @ 9:12am 
Zetskey:
When in doubt, just know your ship will always face the window, which is usually a blue shimmery surface, so if you're seeing that as you look over the back of your C&C, then your C&C is facing proper direction. Also, your engines must always face the back, you should get an error if you try to place them facing another direction.
Zetskey Dec 28, 2013 @ 4:03pm 
I know, what i mean is if, like in my example, you spend a long time making a ship only to find out its backwards...there should be a way to "rotate" everything as a whole
Zetskey Dec 28, 2013 @ 8:03pm 
Also i figure its a good idea to give some feedback. There needs to be a bit more attention paid to the ship building part of the game IMO. I know its "alpha" but I figure i'd give some feedback anways.

What i mean by this is that, for the most part, it looks like a bunch of lego's slapped together. Theres no "flow" from part to part on some of the hull's and what not unless you do straight free-touch up (which by the way thank you fo the "free roam" it's awesome just tedious). I'd suggest adding a sub menu to the right click function where it brings up a window with X, Y, Z, Yaw, Pitch functions that you can change. Free roam is fine until you have to parallel parts from one side of the ship to the other side that are far apart from eachother.
Zetskey Dec 28, 2013 @ 8:05pm 
Also If there could be some additions to "connector pieces" that look like walkway connections or what not that you could put from piece to piece so you dont take giant block A and connect it to Giant Block B to get A and C together. I could name a few pieces if you need too that would give this concept of mismatched-ness.
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Date Posted: Dec 28, 2013 @ 6:07am
Posts: 5