Kinetic Void

Kinetic Void

View Stats:
Kinetic Void > General Discussions > Topic Details
claptrap22 May 7, 2014 @ 6:25am
How Robust are Mining and Trading?
Greetings:

I've been on the fence with this game for a good while. I certainly think the ship building aspect, which seems the central draw, is very cool and unique. My own style of gaming prefers that this kind of mechanic be tightly linked to exploration, resource, gathering and trading. I see that a career mode was recently added wherein you have to get involved in the economy to in fact buy the parts you need for ship building instead of having unlimited access. My questions is: how rich or substantive is the game's economy and resource gathering? For example, do all star systems have the same distribution of ores or does one really have to go and explore? Do all merchants carry very similar parts or does going out into other systems really pay off when trading? I'm like 70% of the way to buying a copy - answers to these two questions would be much appreciated. Many thanks in advance.
< >
Showing 1-3 of 3 comments
claptrap22 May 7, 2014 @ 7:31am 
The response is much appreciated; all this sounds very compelling. Ok - you've got a sale. I'm going to grab it from the Humble Spring Sale today :)
Trent May 8, 2014 @ 7:14pm 
The supply and demand system sounds interesting. I hope risk and reward will be in play as well. It would make sense for the resources in wilder areas to be less picked over.
Slim Pickens May 10, 2014 @ 8:12pm 
I can see that the devs are really responsive to the community and this has convinced me to buy.
< >
Showing 1-3 of 3 comments
Per page: 15 30 50

Kinetic Void > General Discussions > Topic Details
Date Posted: May 7, 2014 @ 6:25am
Posts: 3