Kinetic Void

Kinetic Void

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Kinetic Void > General Discussions > Topic Details
claptrap22 May 7, 2014 @ 6:25am
How Robust are Mining and Trading?

I've been on the fence with this game for a good while. I certainly think the ship building aspect, which seems the central draw, is very cool and unique. My own style of gaming prefers that this kind of mechanic be tightly linked to exploration, resource, gathering and trading. I see that a career mode was recently added wherein you have to get involved in the economy to in fact buy the parts you need for ship building instead of having unlimited access. My questions is: how rich or substantive is the game's economy and resource gathering? For example, do all star systems have the same distribution of ores or does one really have to go and explore? Do all merchants carry very similar parts or does going out into other systems really pay off when trading? I'm like 70% of the way to buying a copy - answers to these two questions would be much appreciated. Many thanks in advance.
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LumberingTroll  [developer] May 7, 2014 @ 7:22am 
Right now the bulk of our economy is not in game, we have been working on the core features up till now, things like combat, ship building, and faction simulation. Now that those things are mostly implemented, we will be focusing on economy. This month will have a lot of such development.

Mining is in right now in the form of mining drones and asteroids, each asteroid can contain minerals which are randomly determined. The drone mines the asteroid until it is destroyed.
We do plan to allow for ships to equip the mining laser for manual mining.

Supply and demand are not fully implemented yet, as it is closely tied to our Faction simulation, which has only recently come to fruition. Based on faction needs, supply and demand will be effected. For example if a faction is gearing up to go to war, they will increase their ship production, this will increase the requirements for ship construction materials, alloys, minerals, etc. If a faction is getting ready to colonize a new planet it will need some base construction materials, but will also need human support goods, such as medicines, and food stuffs. If they plan to build a new station, then a bit of both will be needed.

We can use all the feedback and suggestions we can get on this topic, so please feel free to get involved.
LumberingTroll  [developer] May 7, 2014 @ 7:25am 
Also to answer your other questions as I got on a tangent.

Asteroid allocation are totally random when the galaxy is created, no two systems will be the same. The same is said for merchant inventories, this will be modified more with the supply and demand systems when they are implemented.
claptrap22 May 7, 2014 @ 7:31am 
The response is much appreciated; all this sounds very compelling. Ok - you've got a sale. I'm going to grab it from the Humble Spring Sale today :)
Trent May 8, 2014 @ 7:14pm 
The supply and demand system sounds interesting. I hope risk and reward will be in play as well. It would make sense for the resources in wilder areas to be less picked over.
Slim Pickens May 10, 2014 @ 8:12pm 
I can see that the devs are really responsive to the community and this has convinced me to buy.
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Kinetic Void > General Discussions > Topic Details
Date Posted: May 7, 2014 @ 6:25am
Posts: 5