Kinetic Void

Kinetic Void

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Kinetic Void > General Discussions > Topic Details
Kaypix Mar 31, 2014 @ 10:40am
This week in Kinetic Void (March 31 - April 6, 2014)
Hey everyone! This week we're hard at work getting ready for our next patch. Our artist just gave us his latest animations:
http://steamcommunity.com/sharedfiles/filedetails/?id=244647021

And our programmers are working hard to get bugs ironed out, line up jump gates, and working on spawning in sector view.

The subsystems are also being rebalanced to provide more drone subsystem capacity and different engine values.

It's going to be a heck of a week :) I'll update as we go along!

~Kaypix
Last edited by Kaypix; Apr 1, 2014 @ 7:25am
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Showing 1-15 of 22 comments
RedEye_Jeroll3d Mar 31, 2014 @ 2:44pm 
Hi Kay :)

The link in here not work. =/ (Chrome)
Last edited by RedEye_Jeroll3d; Mar 31, 2014 @ 2:44pm
Mooltypass Mar 31, 2014 @ 3:56pm 
Great Job with animations, really like them ;)
Shockonator Mar 31, 2014 @ 3:56pm 
It's looking super good! :3
Last edited by Shockonator; Mar 31, 2014 @ 3:58pm
riotintheair Mar 31, 2014 @ 5:22pm 
Models are awesome. Are they new hardpoint or do they function like the older guns?

Also excited about the balance changes. Some other systems (most obviously holds,KFG's, and reactors) also scale quite poorly at high levels, though crew reqs may eventually balance the reactors, holds are pretty much always optimized by clustering the 4 hull point versions (mostly because the 8 cost holds are only 50% incresaed in size while 4's are 100% increased over 2's all while mass is linear with space - meaning a 4+2 has the same mass and space as a sinle 8 but costs only 6 hull points to achieve.)

Also the hardpoint masses seem really out of whack (T1 = 10, but T2 = 50 - this on top of weapon itself which scales by 3x mass but increases damage by only 2.5x) this means for lasers where ammunition is never expended large banks of small lasers always outperform comparable amounts of mass spent on large lasers (also the power needed to run the one large laser is much higher than the small ones that could generate the same damage - only really limit to small laser spam is surface area on a firing arc and machine performance).

Sorry for the long post! Maybe I should post it in the suggestion forum! Thanks for all your hard work, the game is looking really cool!
Gortern Mar 31, 2014 @ 7:33pm 
is the developement build for D11 still going to come out April first? or will it be pushed back?
RedEye_Jeroll3d Mar 31, 2014 @ 7:56pm 
problem with chrome, but i open in explorer. Nice models animantions. :)
Kris Apr 1, 2014 @ 6:57am 
Gortern, the D11 patch will go out on the first Monday of the month. So it will be next Monday on April 7th.
Kaypix Apr 1, 2014 @ 7:25am 
RedEye:
I fixed the link, this way it's through steam so hopefully works better for you :)
SergeSC Apr 1, 2014 @ 9:06am 
OMG. We need this. NAO
Wickerson Apr 1, 2014 @ 10:51am 
New weapons are looking excellent!
RedEye_Jeroll3d Apr 1, 2014 @ 12:27pm 
Thanks Kay. Impressive, amazing. :)
Last edited by RedEye_Jeroll3d; Apr 1, 2014 @ 12:28pm
DarkworldHero Apr 1, 2014 @ 9:09pm 
Jump Gates are gonna rock. Any idea on where Salvage Items are in the development queue?
aether.tech Apr 1, 2014 @ 9:32pm 
Those are cool,
Winter Dragon Apr 2, 2014 @ 5:31am 
Look forward as always, to the next update. :)
Wickerson Apr 2, 2014 @ 5:47am 
I'm interested to know what changes you have planned for spawning in sector view?
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Kinetic Void > General Discussions > Topic Details
Date Posted: Mar 31, 2014 @ 10:40am
Posts: 22