Kinetic Void

Kinetic Void

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Kinetic Void > General Discussions > Topic Details
pldesy Jul 15, 2014 @ 3:44pm
Is its normal to paything that will never be delivered
i bought this 2 years ago and its was in early devolepement and its still in early developement,and when i bought it it was already in developement for 2 years so is its normal that after 4 years of developement this game is stil in early developement????
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Showing 1-14 of 14 comments
ragingreaver413 Jul 15, 2014 @ 5:25pm 
Its a small team and a VERY complex system they are working on. I would not be surprised if its going to be in dev for a year or more.
Last edited by ragingreaver413; Jul 15, 2014 @ 5:28pm
Kris Jul 16, 2014 @ 6:07am 
Ragingreaver is correct, our team is very small and only recently did I come on board. For the past two years when the game started development there was only 2 people consistently working on it with a artist that was on demand basically. Only in the past year did the team grow to the size that it is now. And you can see the difference having the extra hands have made in under a year. We are committed to finishing Kinetic Void, this is our first game as a studio so it was also quite the learning curve. And as ragingreaver mention it does have some very complex systems in play.
Nimrod1971 Jul 16, 2014 @ 10:50am 
Originally posted by LumberingTroll:
Your math is also off, the studio was founded in September of 2011, so it hasnt even been three years yet. KV was in the first wave of Early Access games on steam which were introduced April 2013, so only 14 months on Steam. Also as Kris mentioned we are still a small team, only five people. We are confident however that we are nearing release, some of the last systems are being worked on now and then we need to flesh out, and tweak the game for playability.

So what is your estimated release date?
zephrim Jul 16, 2014 @ 11:33am 
Well damn I'm impressed. Only 5 people? With a game that looks this good? Please don't take this the wrong way, but when I hear 5 man dev team I expect a game like Monaco or any of the other 2-D "old school" games. (not saying those are bad, I have a number of games like that on here and enjoy quite a few of them so no one get all butt hurt). So yeah I'm impressed.
Nimrod1971 Jul 16, 2014 @ 11:45am 
Originally posted by zephrim:
Well damn I'm impressed. Only 5 people? With a game that looks this good? Please don't take this the wrong way, but when I hear 5 man dev team I expect a game like Monaco or any of the other 2-D "old school" games. (not saying those are bad, I have a number of games like that on here and enjoy quite a few of them so no one get all butt hurt). So yeah I'm impressed.

there are much smaller teams out there too. For example have a look at Evochron Mercenary, it's a one-man show ;)
http://store.steampowered.com/app/71000/?snr=1_7_7_151_150_1
Noah_The_"DAWG" Jul 18, 2014 @ 9:26pm 
Be patient. Look at Overgrowth on Steam. It's in EARLY ALPHA, and been there for 3+ years. There is 1-3 people developing Overgrowth, and for me, in 3+ years, the world won't explode. Again, Overgrowth has 1-3 people making it, and let me tell you, it has GREAT graphics, GREAT physics, and a ♥♥♥-KICKING combat system. It will be worth the wait for that, and Kinetic Void. I support these devs whole-heartedly throughout the long bumpy road.
small team aside, i remember what the game was even just 1 year ago.
being stuck in early access does not mean lack of growth. There have been HUGE changes and additions.
It is one of the few early access games that is showing any momentum or promise that I am actually actively following
I think people got used to games being done in 2-3 years by big studios. But even they have delays, what do you do with smaller devs? By the way, our game is even longer in development, 4 years, 7 months, we are still not done, and we have a bigger team. I backed many games on Kickstarter including Kinetic Void and I have full faith it will be made. While I prefer waiting for the full release, supporting Kickstarter and Early Access is my hope to see more fun and original indie games.
ΜӘĸąИỊk Jul 21, 2014 @ 5:06am 
gta5 took 5+ years so i think you guys are doing fine
I'm gonna say it here to remind some peoples : the world of AAA games and indie games are very different.
-Big publishers have large team that work solely on the game, backed-up by the financial might of the publisher allowing them to keep the game's development mostly to themselves until the final mediatic blitz before release.
-Indie game developpers on the other side are the complet opposite, they are most often small team of people who work on the game part time and need independant ways (kickstarter, paid early access, word of mouth) to finance themselves and get mediatic attention.

So overall, everyone should always keep in mind that indie games NEED the early exposure and thus, giving the impression that they have been released and without progress for an eternity.
zephrim Jul 25, 2014 @ 11:18am 
Originally posted by Phyrex:
I'm gonna say it here to remind some peoples : the world of AAA games and indie games are very different.
-Big publishers have large team that work solely on the game, backed-up by the financial might of the publisher allowing them to keep the game's development mostly to themselves until the final mediatic blitz before release.
-Indie game developpers on the other side are the complet opposite, they are most often small team of people who work on the game part time and need independant ways (kickstarter, paid early access, word of mouth) to finance themselves and get mediatic attention.

So overall, everyone should always keep in mind that indie games NEED the early exposure and thus, giving the impression that they have been released and without progress for an eternity.
Your also missing that large companies have large Dev teams, that only handle development, Artists that only handle art, and a marketing dept. that only handles marketing. Where as Indie teams one man is often times doing the work that three or more people would be doing in a larger studio.
Think of it like this; you buy some land and want to have your dream house built on it. You don't just go hire one guy to build it for you. You hire an architect to design it, then you hire carpenters, plumbers, electricans, roofers, siders, etc. even with all these guys on your job site it still takes them at least half a year to get your house built, now imagine if you went and hired only 4 people to do the same work. You wouldn't expect to be living in your house for a much longer period of time. Same thing here.
ӇƛƝƝƖƁƛԼ Jul 29, 2014 @ 12:04am 
At least they are working on it. A good number any growing have just run off with the money.
Vayra Jul 29, 2014 @ 4:50pm 
There is progress, it is tangible and it improves the game. I really don't care if it takes long, as long as there is visible progress that works well. The only risk KV is going to have to deal with is that it gets dated before it gets actually released. The space sim and builder is popular and there are other games to look at that offer a more complete package.

This is turning in the right direction in my opinion - I have been very sceptical about KV in the past.
Last edited by Vayra; Jul 29, 2014 @ 4:52pm
FirestormMk3 Aug 4, 2014 @ 1:52pm 
The real thing that sets this game apart from a few other Early Access games is how open the devs have been with the community. It's why it's the only Early Access game I have. When I saw that this game should basically be everything I love from Escape Velocity combined with everything I wished a game like that could be I was very excited. Now, I can to some extend understand the OP's frustration; if he jumped on this game very early after it being available it at that time had an estimated release date (which has been removed) that has come and gone long ago, but the improvements to this game have been quite tangible. The only thing I can say to the OP about this being normal is no, it isn't. Early Access has generally not been a thing that existed in any form. The closest we used to have was open beta tests on nearly finished products that were generally there to tweak multiplayer balance issues. This is a new thing that allows interested early adopters to have some imput on the development if a game, and a way for small studios to bankroll development sort of like a kickstarter. When you see that Early Access tag you just have to know what you're buying and I mean this in all honesty and not as an insult, so please don't take offense, but if you can't wait or (and sadly in some cases for good reason) are worried about a game dying on the vine, then don'y buy anything that isn't a finished product.
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Kinetic Void > General Discussions > Topic Details
Date Posted: Jul 15, 2014 @ 3:44pm
Posts: 14