Don't Agree with new Newtonian Flight Mode
First of all, from a gameplay perspective, the advantage of Newtonian Flight mode was to be able to travel at a constant acceleration to reach higher speeds and cover long distances in shorter time, with the disadvantage being that the ship would maintain it's velocity it the direction you were traveling, and would continue to travel at a constant velocity in that direction if you changed direction.
Based on real newtonian physics, this is of course, how a space ship would behave in real life, as an object moving at a constant velocity is at rest, and if acted upon by a constant thrust force, it would maintain a constant acceleration.
Now, the fact that you have changed Newtonian flight mode to simply give you a speed boost is just completely silly. First of all, there is no such thing as a speed limit in space, and from a gameplay perspective, you have completely removed any advantage of this mode. If my ship can travel at 1000m/s in regular mode, and is limited to 2000m/s in Newtonian, then there is no longer a point to Newtonian mode since both speeds are quite slow when distances in the game are so large! At least you still maintain a constant velocity in the direction you were heading, but now this feature has no point since it is too much of a disadvantage to balance out the meager boost in speed you get!
This change just really doesn't make sense. If you're going to advertise full newtonian physics in your game, then give us full newtonian physics! You had it right, the gameplay mechanics were solid and intuitive, and functional from a gameplay perspective. There was nothing wrong with a ship that could constantly accelerate without a speed limit. And now you've taken this feature away! This was one of the features that defined this game, a feature that really wasn't present or implemented as well in any other game, and now it's been removed.
Now you really shouldn't be calling it "Newtonian Flight Mode" as it's not really fully "newtonian" anymore! If the ship is being acted on by a constant thrust force, it should maintain a constant acceleration, and it no longer does this.
Please, convince me as to why this change is advantageous, because right now, I'm just not seeing it.