Posted: November 25, 2013
"Sniper Elite: Nazi Zombie Army was everything I loved about Sniper Elite V2, with an amazingly well-crafted zombie atmosphere. No other zombie game has managed to replicate the dread and imminent doom of the Romero-style zombie"
I've never been good at stealth games. I've also never been good at driving games - blame it on my Asian heritage.
When I played the original Sniper Elite V2, I loved the World War 2 setting, as well as the simulated realism of Sniper Physics -- distance to target, bullet drop, wind, holding your breath to steady your shots. I detested the stealthing segments, throwing rocks and scurrying about. I would try the stealth approach 3-4 times, give up in frustration, and go very loud and turn the game into a shooting gallery as enemies attempt to find me, with my back against a wall and all approaches covered. Ultimately, the original Sniper Elite V2 wasn't for me -- that's not a knock on my game, simply just a mismatch between my playstyle and game preferences.
Sniper Elite: Nazi Zombie Army was everything I loved about Sniper Elite V2, with an amazingly well-crafted zombie atmosphere. No other zombie game has managed to replicate the dread and imminent doom of the Romero-style zombie -- Left for Dead's rage zombies scamper towards you in waves but drop like paper mâché; Dead Island's zombies are sparse and require a lot of physical damage; Dead Rising zombies ignore you most of the time. SE:NZA sticks you with the great conundrum of taking the time to properly aim for a headshot, at the risk of the other 10+ zombies getting closer. No other game has induced the same sense of panic when you realize just how badly surround you are -- they're just shambling slowly, how could I possible be surrounded?
The stages themselves are very linear, albeit with extremely large areas for each major wave of attacks. There is room to kite, until the special zombies begin to appear. The suicide explosive zombies felt very unfair -- they're very difficult to deal with if playing single player, given the damage they deliver. The resurrected skeletons are also a nuisance, but I suppose they force you to reprioritize your plan and backpeddle while shooting.
The fifth area "fetch quest" in the subways was a chore, needlessly extending the game. I did enjoy the fact that these stages are all created from the base Sniper Elite V2 stages, but with much more fog and blood splatter.
Picking up this game at $15 for a 4-pack was a steal, and kept my group of co-op friends occupied for a good two weeks, running one or two stages a night. There is a lack of replayability -- in fact, I've yet to finish the game, due to the difficulty spike of dealing with the last boss -- which tends to play much better with three players than two.
I can recommend this game for people who are not looking for a hardcore challenge, but rather, a "beatable challenge" with their friends. ~$4 is the right price for this game, but definitely do it with similar-minded friends.