Hegemony Rome: The Rise of Caesar

Hegemony Rome: The Rise of Caesar

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krrrf  [developer] Dec 4, 2014 @ 7:28am
Update 2.2 out now | Info on new DLC
Hello fellow military leaders,

we just put out update 2.2 in preparation for the release of the 'Advanced Tactics' DLC which features the new ambush/recon game mechanic, modding samples as well as several bug fixes and improvements. Have fun everyone!

DLC info:

From rolling hills to secluded woods, a wise leader knows that how you use the environment of the battlefield can change the course of victory. Master the art of war and enhance your combat stratagem in the ‘Advanced Tactics’ DLC for Hegemony Rome: The Rise of Caeser, which is out today and adds 6 all new-units to your mercenary army: including the Kush Archer, Parthian Cataphracts and Horse Archers, Berber Javelineer, Naked Skirmishers and Gallic Ambushers. The additional content makes use of the recently introduced ambush game feature that allows units to shroud themselves within the field of war, await the approaching enemy forces and seize the opportunity for an attack advantage.

2.2 Change Log:

New Ambush/Recon System
Sneak up on your enemies and launch devastating ambush attacks with the new ranged and melee ambush stances. Available to most infantry units, these stances allow units to move within an enemy's normal view range while remaining undetected. Engaging an enemy within a few seconds of being sighted will give your units a significant combat bonus. Each unit has new ambush and recon stats that determine how close to an enemy they can get before being spotted and, like other stats, these can be improved by promoting officers and generals.

New Modding Samples
To help out the modding community, the main game now includes sample mods on how to add new units, stances, updates and scenarios. These are located in Mods folder of the main game, but must be moved into your 'my documents/Longbow Digital Arts/Hegemony Rome/Mods' folder to be activated. Most .xnt data files are extensively commented, but don't hesitate to ask us if you have any questions.

Improvements and Bug Fixes

  • increased feedback for tactical maneuvers like charging and flanking
  • significantly increased potential number of AI raid targets
  • adjusted AI criteria for defense sorties
  • improved AI's use of forts/camps
  • improved AI's use of mercenaries
  • fixed problems with linked groups of units crossing bridges
  • fixed problem with groups scavenging from farms
  • fixed pathfinding problems crossing multiple bridges
  • fixed hostility decreasing message
  • units will now automatically update their formation size after combat
  • fixed problem with incorrect formation previews when exiting cities
  • fixed mismatched colour of the belgae faction in chapter 2
  • fixed problem with the AI putting too many workers in farms
  • number of slaves killed when a farm is captured is now rounded up
  • memory optimization on 32 bit machines
  • fixed problems with the AI building invalid upgrades
  • fixed multiple animation issues with ranged combat units
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Showing 1-14 of 14 comments
Rakesh Dec 4, 2014 @ 8:01am 
Thanks!
Dual_Cored Dec 4, 2014 @ 10:54am 
Thx for the update. Is the AI a little more aggressive now?
Ijtzoi  [developer] Dec 4, 2014 @ 1:37pm 
Originally posted by Dual_Cored:
Thx for the update. Is the AI a little more aggressive now?
Yup, you should be under attack more often. If you were in the beta for this patch, it won't be any more aggressive than that, but otherwise this increases their willingness to attack.
Hero123 Dec 4, 2014 @ 3:04pm 
Thanks for update & improvements. How do you get the new DLC to work? I only see them as available but unable to activate them. Thanks.
Ijtzoi  [developer] Dec 4, 2014 @ 3:11pm 
Originally posted by Hero123:
Thanks for update & improvements. How do you get the new DLC to work? I only see them as available but unable to activate them. Thanks.
Steam will need to download the new content. After purchasing the DLC, logging out and back in again should force Steam to download it.
pete Dec 4, 2014 @ 4:09pm 
Don't know if this is related to the new verson but I just had a crash after running 2.2 on Win7 64 bit for a couple of hours:

"---------------------------
struct Win32Exception
---------------------------
An error occurred while running Hegemony.

The instruction at 0x000007FEFD51940D referenced memory at 0x0000000000000018. The memory could not be read.
---------------------------
OK
---------------------------
"
ValkyrieMoon Dec 4, 2014 @ 8:38pm 
Thx for the new DLC, fixes, and all the hard work. Its great to know that work is still beign done. I hope there will be more chapters, characters, and land. But I know I am really reaching. This is still a fantastic game, and fantastic company. Good job and Thx!!!!!!
Skorpion  [developer] Dec 5, 2014 @ 2:35am 
Originally posted by pete:
Don't know if this is related to the new verson but I just had a crash after running 2.2 on Win7 64 bit for a couple of hours:

"---------------------------
struct Win32Exception
---------------------------
An error occurred while running Hegemony.

The instruction at 0x000007FEFD51940D referenced memory at 0x0000000000000018. The memory could not be read.
---------------------------
OK
---------------------------
"
Hey Pete, did you get a dump file for that crash? If you email it to rob@longbowgames.com, he'd be happy to look at it.
smartspick Dec 5, 2014 @ 5:45am 
Game is shaping up to be a great polished experience. I'm glad I purchased it.
Shanov Dec 5, 2014 @ 10:12am 
bought this awhile ago but was unable to play since the memory kept running out really quick since I am on a 32-bit system, now I can actually play it!
[F]enrir Dec 5, 2014 @ 6:02pm 
got crashes after playing for like 35+min on sandbox
Ryuga Dec 7, 2014 @ 7:10am 
The new version almost always crashes when sieging a city :( i'll try to get a savegame and a dump and send it over for inspection!
Ijtzoi  [developer] Dec 8, 2014 @ 4:06pm 
Thanks for reporting your crashes, we're looking into them. Any savegames and dumps will go a long way to helping us track the issue down.
Jean-Luc Dec 10, 2014 @ 9:40am 
I think I remember reading about this issue before but I'm not sure. In any case it occurs in 2.2. Sometimes the AI units clump up inside a small space which allows them to concentrate damage from (almost) all of their individual soldiers while preventing opponents from targetting them properly. This allows clumped up units to quickly massacre opposing brigardes including ones that are normally much stronger while being immensely difficult to stop.

http://oi60.tinypic.com/149tekj.jpg

I think it's caused by units going around sharp corners which compresses the models into a tight space. Also, as you can see above, legionnaries sometimes lose their textures when zoomed in on.
Last edited by Jean-Luc; Dec 10, 2014 @ 9:42am
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