Blackadar Aug 17 @ 7:37am
Explain Supply
The title says it all. Please explain supply in this game because it's obviously a critical concept that isn't explained worth a darn.

I know how to link things, but I don't know why, in what order or what the limitations are. I'm in the very first tutorial scenario and my 3 armies at Lugdunum are out of supply even with the farm next to it being worked. If I can't stage and feed 3 armies then I can't continue - I need to stage and feed 8 armies just to win this the next battle and the next scenario.

In short, I don't know what to link to what, how to chain cities together or why and so forth. How do I get more food to Legdunum to stage armies for the enxt battle? Maybe I missed something, but the tutorial doesn't explain any of this and there doesn't seem to be a manual.
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Blackadar Aug 17 @ 9:25am 
Furthermore, is there any kind of manual because something is very wrong. I can't even get through the second tutorial scenario. I'm supposed to kill 18 other units with little supply and those guys in fortifications? Are you frigging kidding me? This is supposed to be a tutorial?
Last edited by Blackadar; Aug 17 @ 9:25am
dracogeno Aug 17 @ 9:32am 
In theory you can link everything to everything, but each link costs you a little gold, so isn’t advisable.

You should link all kind of resource farmers (farms, logging camps, etc.) to the cities, and then link the cities between them. The farmers don’t store the resources, so you need the city to keep as many as possible. Once you do that the resources distribute themselves as needed. If a city needs wood and consumes its supply, the rest of the cities will send their wood after a time. Wood and food can be managed locally. That is, a city with the surrounding farms and camps connected can feed your armies and keep them going for a while. But manpower (I don’t know how gold is used) needs to be linked all the way down to your home city if you want recruits for your legions.

All that means that you have to stage your units inside the supply limit of the city, not next to the farm.

Furthermore, you have to be careful with bridges, because they don’t let links cross. You have to link one city to the bridge and the bridge to the city in the other side.

There are still a lot of things I don’t know, like if long links are better than chains of short links or if forts help supply in any way in mid chain, so if anyone has something to correct or add, please do.
Blackadar Aug 17 @ 9:36am 
Thanks for the ifno, but at this the game is an exercise in futility and frustration.

I tried it for 4 hours today and can't even make it past the second tutorial. Logistics/supply isn't explained at all beyond how to link a city forward. There's no explanation of why this is important, how to do it well, how to link cities together and so forth. Building and promotions haven't been explained at all and I have no idea what they are.

The second scenario requires you to take on 18 enemy units from Germany. There's no way my units can do this - they fold instantly, the TBS mechanics are awful so it's just a massive mob, I can't keep half that many in supply and raiders continually raid from areas of the map I'm not allowed to enter (and no, you can't station a unit at the entry point because there's no supply there), I've had one city mysteriously taken over by bandits with 2 of my units in the city and never any pop up that told me I was even being attacked...in short, right now the game is a total loss. Not because I necessarily think it's a bad game, but everything is so poorly explained that I simply have no idea what to do.

In the second tutorial scenario, my army is utterly destroyed and scattered, manpower is nil, raiders from out of bounds areas have cut my supply lines and in short the game is a total loss. Yeah, this is about as fun as a root canal.

Oh yea, and there's no ♥♥♥♥ing manual either which the the developers should absolutely rectify immediately. There's no excuse for that.

No, I am not a happy customer right now. Good job devs!
Last edited by Blackadar; Aug 17 @ 9:41am
dracogeno Aug 17 @ 9:40am 
I had some difficulties with the 18 enemy units. What I did was wait until they were out of food and thus in low morale, and fight them with my legions in the narrow passage next to the river, so the couldn't flank me. The time I try to fight them in the open territoty to the north I was defeated.

That mission was a little infuriating, but the next was much better at showing what the game does good.
dracogeno Aug 17 @ 9:45am 
The lack of a manual its a great problem. However, there is a guide posted on the guides section which explains some things a little. It's no substitute, but it helps.

The only thing I can say to you is that I found it frustrating at first, but somehow I got the hang of things. Now the only frustrating thing to me is the mob tactical fighting.
Blackadar Aug 17 @ 10:02am 
Again, thanks for the respnse dracogeno. But at this point I'm walking away from this. If a refund was available, I'd take it immediately.

You want to know my biggest frustration right now? Raiders from out-of-bounds areas that mysteriously take over my garrisoned cities with NO NOTIFICATION WHATSOEVER. First, there should never been out-of-bounds raiders that I can't pursue to the source. I can't set up a unit where they'd enter my terrain because the unit would be out of supply. And to take over my garrisoned city which doesn't fight back and get no pop-up about this situation? This is the game? This happens in a tutorial?

Simply put, what in the name of Zeus' B-U-T-T-H-O-L-E are the devs thinking here?
Last edited by Blackadar; Aug 17 @ 10:02am
Sgt. Steiner Aug 17 @ 12:25pm 
It can be really frustrating, but I have relegated this game to "late access" in my list. Meaning, I'm not going to waste my time playing (is it a bug or me?) until it's more solid. Which it will be at some point. I console myself that I got it for $10 U.S. and not $30.
Leb Aug 17 @ 12:53pm 
I fought the 18 units at a chokepoint in which they had no ability to flank me, I was in my territory and supplied, and they were without supply. After knocking out about 5 of them the rest folded.

I agree the out of bounds raiders are annoying.. how I'd love to follow them home and burn and pillage their homeland, but I found they are easly countered with a few units at key chokepoints. Also not sure if this is the case in this game, but in Hegemony Gold - raiders would not directly seige a city that was well defended. If a city is prone to raiders I tend to keep at least 1 light skirmisher and one slinger and they defend easily (and I use auto-pause so they don't go ahead and seige me when I'm not paying attention.

So yeah, use auto-pause. There isn't a pop up per say but over the map in the bottom left you should first see the eye light up when you have LOS on an enemy, and then the swords if the enemy is engaging you. I find this works great, except when I am fielding a battle in a different area I can sometimes fail to realize there are enemies pushing in somewhere else... but that is what auto-pause is useful for.

Walk away now if you are feeling frustrated, but it's well worth another shot. Maybe try the demo to hegemony gold on steam, I learnt most of the game mechanics there.
christopher1006 Aug 17 @ 5:22pm 
For supply, it really depends on how much gold you're making vs how much a route will lose. You generally want to have longer routes as it will reduce your logistical cost, 1 gold per route flat cost. However, the game can be odd and tell you that you might lose 8 percent of your food, not too bad, but you'll lose 42 percent of all wood travelling that way, much worse. A simple solution is to take a military unit and start sticking forts everywhere, especially down long passes. This has the bonus of giving your men lots of places to retreat to or siege from.

For the tutorial, get a unit of light infantry and slingers to deal with those raiders. When the 18 unit army comes, you have a variety of options depending on where you engage them. The most effective is to draw them in to a pass or let them take a settlement, promptly cutting off all access to it right after. The AI isn't that intelligent so as long as you don't move close to their settlement, you can kill the wagons and the enemy army won't react.
Blackadar Aug 18 @ 11:49am 
Originally posted by christopher1006:
For supply, it really depends on how much gold you're making vs how much a route will lose. You generally want to have longer routes as it will reduce your logistical cost, 1 gold per route flat cost. However, the game can be odd and tell you that you might lose 8 percent of your food, not too bad, but you'll lose 42 percent of all wood travelling that way, much worse. A simple solution is to take a military unit and start sticking forts everywhere, especially down long passes. This has the bonus of giving your men lots of places to retreat to or siege from.

For the tutorial, get a unit of light infantry and slingers to deal with those raiders. When the 18 unit army comes, you have a variety of options depending on where you engage them. The most effective is to draw them in to a pass or let them take a settlement, promptly cutting off all access to it right after. The AI isn't that intelligent so as long as you don't move close to their settlement, you can kill the wagons and the enemy army won't react.

There's a cost to a trade route? I don't understand that. I understand that you lose food, wood, gold etc. with trade routes, but there's another cost to them?

And I appreciate your advice about the raiders, but it doesn't matter when I can't get enough supply to the forward cities to keep my army fed!!! That's the problem - getting food to the cities in the front area. Even buying the two farms that are local, there's no way for me to hook up a trade route to get food to the front - the "auto route" goes off the map!!!
Last edited by Blackadar; Aug 18 @ 11:50am
christopher1006 Aug 18 @ 7:59pm 
The only costs to the trade routes are the flat gold fee and the resource losses. There's no other cost that I'm aware of.

The game doesn't tell you about it, but you can force cities to stockpile resources. Go in to the trade tab for a city and you can select the minimum amount of a resource that they have to have before giving surplus away. This is really useful for shifting resources to places that are going to need it.
Sir DOC Aug 19 @ 2:12am 
As far as I remember, the gold cost of a route is listed in the route creation window, a bit above the expected losses in resources. And it's gold cost seems to be a function of the route distance.

Also, I think you can review this information zooming out the map up to the strategic layer, and then mousing over the routes. It is a good way to double check which assets are connected and where they are going. Then, if you click on the routes displayed you can delete them.
christopher1006 Aug 19 @ 9:36am 
Maybe I should report a bug then, I've never had to pay more than 1 gold per trade route regardless of distances. What you're saying makes more sense to me, a flat cost just doesn't add up.
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