krrrf  [developer] Aug 8, 2014 @ 4:26am
[INFO] Update process and Testing Branch
Hello everyone,

we've got some news to share. In order to publish updates on a more regular basis, we'd like to invite you to join the public update beta testing branch here on Steam. We really appreciate everyone's passion and want to improve the game with each update for everyone who enjoys playing and playtest Hegemony Rome: The Rise of Caesar. But, there's more to come! We have some more cool stuff up our sleeves, like a big thank you everyone who helped us playtest during early access and beyond. So, stay tuned!

How to access the update testing:

- Right click Hegemony Rome in your Steam library and select Properties
- Switch to the BETAS tab and enter the following password: HegemonyRome (case sensitive)
- Now choose the 'update_testing" branch from the drop down menu

Please note: If you want to report problems/bugs/comments related to the update_testing branch then please add an [Update] tag to your thread name.

And here's some more information on the current build in the update_testing branch:

Release Notes 2.0.5 Beta 1
- Warning: This is an preview update for Hegemony Rome. While it contains multiple improvements and fixes for the game, it has not been thoroughly tested yet and may contain new issues. If you have any questions or problems, please contact us on the forums or you can send dump files to rob@longbowgames.com

Change Log:
- Bug Fix: Fixed CTD related to unit LODs
- Bug Fix: Fixed CTD caused by ship pathfinding in narrow rivers
- Optimization: Fixed significant performance bottleneck in late-game sandbox
- Optimization: Improved rendering speed for large armies

Have fun!
Showing 1-8 of 8 comments
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leonid_the_1 Aug 8, 2014 @ 10:22am 
still no fix for missing projectiles???
Ijtzoi Aug 8, 2014 @ 12:45pm 
We had a fix for the missing projectiles, but it caused more severe problems and has been reverted for now. We haven't forgotten about that bug, but visual issues are lower priority than gameplay ones at the moment.
leonid_the_1 Aug 8, 2014 @ 12:49pm 
ok thank for the info...
Melchizdech Aug 22, 2014 @ 6:50am 
Yes, a big thanks to Rob (dev) who responded with a suggestion on how to fix the crashes when panning across exapnses of map. Using the Testing Branch and it now works fine. No crashes.
Zolfresh Aug 27, 2014 @ 5:42pm 
Does the Mercenary Post function, or is it a placeholder?

After building it in an Averni settlement, I did not see a way to recruit any mercenaries.
After building it in a homeland Roman town, I still could not.
Balldrick Aug 28, 2014 @ 5:41am 
At least your looking into the issue and its a pain that you have to save a lot. I even tryed the complatbitity mode and same issue of reverting to desktop. Also changed the screen size, next I try the detail.
rob  [developer] Aug 28, 2014 @ 2:16pm 
Originally posted by Zolfresh:
Does the Mercenary Post function, or is it a placeholder?

After building it in an Averni settlement, I did not see a way to recruit any mercenaries.
After building it in a homeland Roman town, I still could not.

I was waiting for someone to find that ... that is for a new feature that will be coming this fall, but unfortunately slipped into the last update by mistake. For now it doesn't do anything.
Balldrick Aug 31, 2014 @ 4:05am 
It tryed the lowering of detail and other things and found it did was tiny bit more stable but still crahed as well but it was a bit longer, think it memory issue and key addresses so that its causes the crash.
Showing 1-8 of 8 comments
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