Hegemony Rome: The Rise of Caesar

Hegemony Rome: The Rise of Caesar

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krrrf  [developer] Aug 1, 2014 @ 2:38am
Changelog Update v31608 (2014-08-01)
Hello everyone, we have just released update 2.0.4! We're sorry we kept you waiting, but we can assure you that there are a lot more updates, improvements as well as some brand new stuff up ahead! Just make sure to stay tuned.

And here's the 2.0.4 changelog:

- Multiple achievement and objective fixes
- Improved creation of naval supply lines
- Fixed pathfinding bug for paths through multiple buildings
- Updated in-game help references
- Fixed problems with faction intimidation calculations
- Fixed pathfinding bugs related to units in seasonally blocked terrain
- Adjusted forts/resources/raiders in Britain, Southern Alps and in Helvetii starting area
- AI is more aggressive at disbanding extra units when starving
- Added default XP for units in the campaign
- Improved AI use of upgrades
- Fixed problems with AI and truces
- Fixed problem with units getting stuck inside constructed camps
- Fixed fishery food production
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Showing 1-15 of 18 comments
Anonymous Aug 1, 2014 @ 3:02am 
Yggdrasil Aug 1, 2014 @ 3:45am 
Ron Burgundy Aug 1, 2014 @ 3:58am 
Keep up the amazing work! Ron Burgundy Approves!
trad4178 Aug 1, 2014 @ 4:39am 
This is a great game! Glad I found it! Any chance the Roman units are coming back for the sandbox mode or will it only be the legions?
Skorpion  [developer] Aug 1, 2014 @ 8:04am 
Originally posted by Ronin:
after this update i see all terrain black
That looks like what happens when the texture for the strategy map is missing. Have you verified your cache file to rule out a failed update?
leonid_the_1 Aug 1, 2014 @ 9:16am 
what with missing projectiles? was it fixed???
Boshiebu Aug 1, 2014 @ 10:46am 
in the next update it would be awesome to add a testudo for legions which will block most projectiles but move slow and are very vonerable to charges in the back left and right side of the formation
Ronin Aug 2, 2014 @ 6:18am 
I verified cache and no change
Kolopaper Aug 2, 2014 @ 9:11am 

1) Try setting your Texture Detail settings to high

2) Without being very sure about this, try deleting your settings.xml file on "C:\Users\USERNAME\AppData\Roaming\Longbow Digital Arts\Hegemony Rome". And run the game again. Verify cache if running the game doesnt fix that.

I used both of this solutions, two times when my game had problem
Last edited by Kolopaper; Aug 2, 2014 @ 9:12am
Ronin Aug 2, 2014 @ 12:36pm 
nothing, no solve problem. the file is safesetting.xml

Last edited by Ronin; Aug 2, 2014 @ 12:36pm
leonid_the_1 Aug 2, 2014 @ 12:48pm 
there are still missing projectiles....
p.stucki Aug 5, 2014 @ 2:56pm 
Did the "stuttering" performance got enhanced?
Skorpion  [developer] Aug 7, 2014 @ 1:10pm 
Originally posted by Ronin:
nothing, no solve problem. the file is safesetting.xml


We've discovered that the latest version doesn't properly install safesettings.xml after a startup error, so if you were relying on that, that would be a problem.

When you say you're using safesettings.xml, did you literally copy safesettings.xml into C:\Users\USERNAME\AppData\Roaming\Longbow Digital Arts\Hegemony Rome/Settings.xml?
Skorpion  [developer] Aug 7, 2014 @ 1:14pm 
Originally posted by p.stucki:
Did the "stuttering" performance got enhanced?
We fixed a performance issue with the coloured map overlay that caused some stuttering when you started a new, big campaign while the AI was going around and capturing all its resource buildings.

There's another significant performance issue in large sandbox games in the late-game. The fix for that is coming in the next version. We're hoping to release a beta version of 2.0.5 tomorrow, so watch the discussions if you're interested in switching over to that version.
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Date Posted: Aug 1, 2014 @ 2:38am
Posts: 18