Primordia > General Discussions > Topic Details
bishopmw Oct 3, 2013 @ 6:01pm
Finished the game and loved it. Think I tripped a pseudo-bug and missed an achievement!
So I played through Primordia over the past few days and really enjoyed the game. Knowing that there were missables, I kept frequent saves and if I missed something, I went back and got it. Unfortunately, I missed the two achievements that revolve around robots surviving and getting the three military units back together.

Here's how I think I did it:
- Received tower code information from Charity, Memorius, and Leopold.
- Spoke with Crispin and he told me that I could probably piece together the code.
- Pieced together the code.
- Opened the tower door and received Open Sesame achievement.

At this point, I decided to check a walkthrough since I was pretty sure I could get information from Factor. I could, so before entering the tower, I went to Factor and got his code information. On the way out of the Underworks, I gave Primer his medal, then chose the dialogue option for him to give me the code which he did.

Because I did that, I think I missed out on the two aforementioned achievements.

The pseudo-bug is that I believe the dialogue option for Primer to give you the code should be disabled if the tower door is already opened. I clicked it thinking he would indicate that I'd already solved the code and gained his approval (like the other two test-related guys).

The game was great to play though. Made me think. Not many puzzles were too easy and none were too hard. I hate it when a game has an obtuse solution that you'd never figure out. I remember trying Myst IV a few years ago and I couldn't even understand one of the puzzle solutions WITH a walkthrough. Primordia was well-paced and talking to Crispin nudged me towards the puzzle I should be solving without giving away the solution. I had auto-hints turned off. Really enjoyed the world, no complaints about the interface. Simply an immersive, grand experience.

So, does anyone have a save that I can use to get the last achievements and get everybody? More to thepoint, I'd like to see the ending that involves the military guys. Is there extra dialogue with them and/or the "everybody" achievement?

Thanks!
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Mark Yohalem Oct 3, 2013 @ 8:28pm 
Thanks so much! I think you've uncovered quite a string of bugs; you really shouldn't be able to go anywhere but inside the tower once it's open. But, at a minimum, obviously you shouldn't be able to ask Primer for the code if you've already cracked it. If we ever release another patch, I'll make sure this is addressed.

You didn't miss out on any dialogue. The only difference is that you see a couple extra small sprites in the background of the cliff scene. Hopefully someone can supply you with a save, but if not, this video probably has a version of the ending with everyone there:
https://www.youtube.com/watch?v=NRh6e5L_INw&list=PLflmumc8hhth23qvPMBhZJfh9y1lgI8wZ&index=17
SpiralSigil Oct 3, 2013 @ 8:50pm 
Bishop; Did I read that correctly? You were able to enter the tower even without Factor's part of the code OR having Primer just tell you it? I was under the impression that You needed to have all four parts of the code for the input to work (Thus preventing repeat players from simply skipping right through the game to the tower - Although I dont know why anyone would speedrun Primordia and miss all the awesomeness but I digress...) Is that, too, a glitch, or was that intentional? (The guide I checked while recording my LP, like the video above (Squee! It's being linked around! :D) Mentioned that you needed all four parts to input the code, therefore you couldnt just guess after getting Arbiter's piece.)
bishopmw Oct 3, 2013 @ 8:51pm 
I knew I would like this game when I read an extensive article about it. Maybe in Game Informer? It really hit all the high notes of classic Sierra/LucasArts adventures with a modern interface (the map was a great navigation tool) and no dead ends.

Thanks for the video. If the difference is that small, then I'm not missing anything. I did play through all the endings available to me.

Went looking for Wormwood Studios and liked you guys on Facebook. Looking forward to your next game. In the meantime, I've downloaded and will be reading Fallen.
bishopmw Oct 3, 2013 @ 9:01pm 
Originally posted by SpiralSigil:
Bishop; Did I read that correctly? You were able to enter the tower even without Factor's part of the code OR having Primer just tell you it? I was under the impression that You needed to have all four parts of the code for the input to work (Thus preventing repeat players from simply skipping right through the game to the tower - Although I dont know why anyone would speedrun Primordia and miss all the awesomeness but I digress...) Is that, too, a glitch, or was that intentional? (The guide I checked while recording my LP, like the video above (Squee! It's being linked around! :D) Mentioned that you needed all four parts to input the code, therefore you couldnt just guess after getting Arbiter's piece.)

I should note that I had nearly 20 different saves by the end of the game. Sometimes I restored to an earlier game to get an achievement. I was trying to avoid spoilers while at the same time setting myself to get all the achievements. However, the situation I outlined above is the best of my recollection.

Here's how I did it. I had these pieces of the code available to me:
03067 440 26 0248 102 675 4024 02

I spoke with Crispin and he implied that I should take a crack at it even though I was missing one of the four. I don't remember the exact line of dialogue.

So, I looked for overlaps and came up with these three strings:
1026 (102 overlapped with 26)
030675 (03067 overlapped with 675)
440248 (440 overlapped with 0248)

Adds up to 16 digits! So I tried those three blocks of numbers in different combinations and the very last one worked!

The game designers can probably confirm, but based on Crispin's line of dialogue, it seems that it's intentional that you can derive the code given 3 out of the 4 pieces of information.

So in short, I wasn't attempting a speed run or a sequence break. I had 3 pieces, was a bit stumped on the 4th, talked to Crispin, he said I could figure it out, so I grabbed my notebook and gave it a shot!
SpiralSigil Oct 3, 2013 @ 9:05pm 
Well I tip my hat to your brainpower good sir - The tower code was the biggest puzzle for me in the game (Although the law test was a close second, I at least managed to get that one without a lot of time sunk in...) I'd estimate it took me at LEAST a solid hour with a pad of paper in front of me, and that was with all four code pieces. (I'm actually kind of glad I didn't record that part during my Lets Play, would've been boring as hell...) Good job! ^_^
Mark Yohalem Oct 3, 2013 @ 9:11pm 
The tower code is deliberately solvable with any three out of the four pieces, which was meant to ensure that if the player got stuck at the kiosk or with figuring out how to call Factotum, they would still be able to finish the game. (It was meant to be easier with four, though.)
bishopmw Oct 4, 2013 @ 7:47am 
Originally posted by SpiralSigil:
Well I tip my hat to your brainpower good sir - The tower code was the biggest puzzle for me in the game (Although the law test was a close second, I at least managed to get that one without a lot of time sunk in...) I'd estimate it took me at LEAST a solid hour with a pad of paper in front of me, and that was with all four code pieces. (I'm actually kind of glad I didn't record that part during my Lets Play, would've been boring as hell...) Good job! ^_^

Well thanks! Actually, that's another kudos for this game. I really enjoy puzzles that put some critical thinking on the user. A lot of point-and-click games you can finish by blinding attempting to use every item on everything when you're stuck. I really appreciate the quizzes and the code cracking. I especially loved the kiosk puzzle. I'm certain I spent the most time on the law test. I got the first question immediately, but the 2nd one had me confused for awhile. I lucked out with the code-cracking; it took me about 10 minutes to come up with the three pieces I outlined above.

Really wish there was another game out there like this that I haven't played. Maybe another will be forthcoming from Wormwood Studios? :)

@Mark, ah, that makes sense. I figured the pieces you get were designed so you could be missing one. I could've plowed on, but I wanted to see/do everything! :)
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