Primordia
Is my game fu****? (spoilers)
Hi there,

I beginned this game some hours ago, and i made my way through it until the part with Goliath. Unfortunately, i killed Gamma.

But all walkthroughs tell me to just trap Gamma, so Goliath can talk with me and give me an item. Maybe have i skipped this cutscene by error, but i didn't saw it. I was able to get the bomb in the Shrine, but it's not useful yet. A guy who made a walkthrough text told that the part with Gamma could f*** my save. Now, i'm afraid he's right, and i have to start the game again.

Can someone please tell me what i am supposed to do? This game and its story are really awesome, doing all of this again would be so annoying...
Τελευταία επεξεργασία από Jäger; 8 Αυγ 2013, 11:45
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There are no dead ends in primordia. You can finish the game even after killing Gamma, but you will experience a slightly different ending.
I know there are no dead ends, i thought it was some kind of bug or glitch. Anyway, thanks for answering! I've been searching around for approximately an hour, and i found no way out to the Metropol. But i'll keep thinking about some unsolved puzzles.
Τελευταία επεξεργασία από Jäger; 8 Αυγ 2013, 11:48
i killed gamma in my first playthrough too, so i can ensure you that you can finish the game :). Where exactly are you stucked ?
Τελευταία επεξεργασία από Arator; 8 Αυγ 2013, 11:47
I "was" stucked at the dome, Horatio refused to use the bomb on the metal door. But i just had to soak the bomb in the oil puddle under the Unniic, so it became stickable on the door. I'm finally into the metropol.
Thanks again.
Mark Y.  [δημιουργός] 9 Αυγ 2013, 21:34 
Sorry I didn't respond to this one -- I was out of town and without Internet access. Arator is right that there are no dead ends. Glad you worked through it!
Oh god, you're a developer! Let me tell you that you guys achieved an awesome job on this game, everything seem perfectly made, and it's even as good as Machinarium. This one of the few "really" entertaining games i've played for months.

Oh and now you're here, i actually have one more question: were you in some ways inspired Hans Ruedi Giger? Primordia's design reminds me a lot of some of his paintings. Btw, the almost-buried Goliath looked like a xenomorph from the Alien films.
Mark Y.  [δημιουργός] 10 Αυγ 2013, 9:06 
Thanks so much! I wasn't the artist (Victor AKA Pinback was), but I know he was inspired by Giger, as well as Moebius and Jack Kirby. I'm so glad you enjoyed the game!
Thanks! Glad you're around here to talk with the players. And thank you for these details. I don't know about Moebius and Kirby yet, but i'll check them out for sure!
Mark Y.  [δημιουργός] 10 Αυγ 2013, 14:10 
Moebius is a French artist (recently deceased) who is most famous the magazine Metal Hurlant, which was the basis for the cult animated movie Heavy Metal. Josh Kirby (sorry, confused him with the DC comics artist Jack Kirby) is best known for doing covers for the Discworld series of books. I know Vic was really into a book he did called the Voyage of the Ayeguy or something like that.

I actually have no first-hand knowledge of either, other than reading a few Discworld books and watching Heavy Metal 15 years ago.
Being a french heavy metal (music) fan, i know about Heavy Metal and the related cult magazine, but i didn't even know who was behind it! I even more surprised to hear about this guy here.

I guess everyone in the Kirby family have the "art gene" haha. I just googled Josh Kirby, and his paintings (drawings?) are utterly great. I didn't expect this kind of very colorful pictures, anyway, it's nice old school Heroic fantasy art, but the surrealist and cartoonish touches looks great. The more i look at it, the more i see Jérôme Bosch's influence through it. I also saw Kirby's Mephistopheles, it specially reminds me of some derelict elements i saw at the beginning of Primordia. I was surprised to notice a black dragon on a picture, who looked exactly like Meta-Ridley, the supervillain in Metroid Prime.

It's really interesting to see how various artistic movements are linked to each other.
(Oh and, sorry for my bad english).
Mark Y.  [δημιουργός] 11 Αυγ 2013, 8:24 
Yeah -- I think Kirby specifically mentions Bosch as an influence (or, I know I saw the two linked when I was reading about Kirby before). And I totally agree that it's surprising to find the original influences to video game stuff. I remember being staggered when I first read Dante's Inferno and discovering that the four elemental fiends from Final Fantasy II (or IV, depending on whether you're counting in the US or Japan) were named after demons in the Inferno. I guess everyone has their influences.

Incidentally, I had no idea that there was such a thing as French heavy metal. (German, of course, I knew of.)
Αναρτήθηκε αρχικά από Mark Yohalem:
I remember being staggered when I first read Dante's Inferno and discovering that the four elemental fiends from Final Fantasy II (or IV, depending on whether you're counting in the US or Japan) were named after demons in the Inferno. I guess everyone has their influences.

Yes, japanese video-games are sometimes hugely influenced by nordic and judeo-christian mythologies. One of the biggest example is maybe Tales of Symphonia, and its story coming from different roots: european History (WW2), the New Testament as well as the Eddas and various cultures.

Before killing Scraper, i noticed that Horatio plugged his datapouch to a dead robot to know what happened before. In Alien 3, Ellen Ripley also plug a kind of datapouch in a harshly damaged robot (... i mean android) for similar reasons. Is that another reference to the Giger-esque film? By the way, MetroMind reminds me of Mother, the ship's AI in the first film.
Mark Y.  [δημιουργός] 11 Αυγ 2013, 15:42 
Alien 3 is actually the only one I've never seen, and since that scene came from me rather than Vic, I can say definitively it wasn't a reference! :) I don't remember Mother from the first Alien, but I definitely saw the movie (albeit when drunk, 20 years ago). Still the whole rogue-ish female AI thing is such a common trope that I more likely was drawing on Shodan and some other more modern antecedents.
So, that's really some awesome coincidence :D


Αναρτήθηκε αρχικά από Mark Yohalem:
Still the whole rogue-ish female AI thing is such a common trope that I more likely was drawing on Shodan and some other more modern antecedents.

Now you've said it, i must admit that mad female sounding-like AI are often seen. (Is MetroMind a reference to GlaDoS?- no, i'm just joking). I heard about Shodan, but what a shame i've never played System Shock.
Mark Y.  [δημιουργός] 13 Αυγ 2013, 8:11 
Yeah -- System Shock is, in my opinion, more or less unplayable today. It's a great game, but with a terrible interface.

GlaDoS probably was a partial inspiration. I was mostly thinking of the female voice in London tube who said "mind the gap."
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