Primordia > General Discussions > Topic Details
spacemanchuck Jan 22, 2013 @ 8:09am
Primordia is Amazing!!!
I finally broke down and bought Primordia last night as it has been on my radar since it showed up on Steam. I sat down and played the first bit of last night, and it blew me away. It's very rare that I am just sucked into a game and loose track of the world around me. I even had a hard time being pulled into The Walking Dead. And to me, in comparison Primordia is lightyears more intersting, from the start I was intrigued and in awe of the world they created. I am on some level a graphics ♥♥♥♥♥, but the way the exicuted the art style is flawless. The story, the music, the gameplay is top notch. If you like adventure games, support these guys, they have done something special in my book.
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Mark Yohalem Jan 22, 2013 @ 7:29pm 
Thanks so much for the nice words! As I've said before, this is why we at Wormwood Studios (and I'm sure why our colleagues at Wadjet Eye Games) make games! (Which is to say, in my case at least, a desperate need for approval!)
Starkiller Feb 14, 2013 @ 7:21pm 
I've played kings quest, space quest, and other good adventure games. I can honestly say after playing the rest of primordia today and getting all the endings that this is by far the greatest adventure game that I have ever played. I hope that you create more masterpieces like primordia: The endings were amazing and I hope to see more games like this one in the future.
Mark Yohalem Feb 14, 2013 @ 9:57pm 
Wow! Thanks so much! Your compliments mean a lot, especially coming from someone who grew up playing all the same games I did. :) (Damn that Energizer bunny! And people thought getting the battery in Primordia was tough!)
Starkiller Feb 15, 2013 @ 7:52am 
Originally posted by Mark Yohalem:
Wow! Thanks so much! Your compliments mean a lot, especially coming from someone who grew up playing all the same games I did. :) (Damn that Energizer bunny! And people thought getting the battery in Primordia was tough!)

Haha! It was worth it though!
TOMKHAN Feb 17, 2013 @ 2:47pm 
Originally posted by peltz25:
I've played kings quest, space quest, and other good adventure games. I can honestly say after playing the rest of primordia today and getting all the endings that this is by far the greatest adventure game that I have ever played. I hope that you create more masterpieces like primordia: The endings were amazing and I hope to see more games like this one in the future.

One of the greatest adventure game, for me. Thank you for creating this game.
Mark Yohalem Feb 17, 2013 @ 2:54pm 
Thanks, Tomkhan!
TOMKHAN Feb 17, 2013 @ 3:21pm 
I'm curious now. If you could tell me, what tools did you use to make this game? Which programming languages did you use in that process? Who did write all those great dialogs? (That dialog between Horatio and Crispin, where they talk about world going crazy where we can see a connection between today's world, is one of the best I heard in games) Where can I find all those dialogs in text?

Thanks for you time and answers, in ahead.
Mark Yohalem Feb 17, 2013 @ 4:30pm 
The game was made using Adventure Game Studios, with James Spanos doing the scripting. The artist (Victor Pflug) used a tablet and, I believe, Photoshop. The audio guy (Nathaniel Chambers) used Reaper (I believe) for the sound effects and VO processing. Not sure what he used for the music. I used Notepad for the writing, and MS Word for the design document. We used SVN (and TortoiseSVN) for file sharing, and Google Docs for bug tracking.

The entire dialogue to the game isn't released. RPG Codex has a Let's Play of the game with most of the main plot dialogue in it. If there's something specific you're looking for, I can send it, but it's tricky to do a text-dump from the game.

spacemanchuck Feb 17, 2013 @ 6:46pm 
Good to hear from you mark. Being a game artist myself, I completely understand the desire to connect. Sometimes you never know! I've passed the word on to most of my art team about this game, needless to say you guys have many more new fans going ape ♥♥♥♥ for the game!

Peltz, I totally agree!!! This is one of the best adventure games I’ve ever played, if not the best. There's few done this well.

If I were to put one single thing on a wish list for the next Primordia, and please god let there be another, it would have to be to up-rez the art. Even in the slightest bit. Now that said I loved what was achieved, but I would love to see it translated into something a bit more current. For instance if you guys haven't played Agharta Studios iPad Adventures, check them out, they are just beautiful works of art. If you could get that fidelity of artwork you would take over the world!!! They are not as dialed in gameplay wise, which is where they fall apart for some people. Do what inspires you guys, because whatever it is I’m buyin it!

I would also buy merch from you guys. Would love to see some posters, definitally an artbook, and a statuette would be rad! I'm a sculptor, I work with ZBrush and have done printing. How about doing a small statuette of the two heroes? Doesn't have to be me either, I'd still by it! (:

Anyways, keep on keepin on. Looking forward to any little extras coming for Primordia!

-Charlie Baker
www.charliebakerart.com
Mark Yohalem Feb 17, 2013 @ 7:26pm 
Hey Charlie,

Thanks for the encouragement! I haven't heard of Agharta Studios, but I'll check it out. I recently received an iPad as a Christmas gift, and haven't done much on it other than doodle in Paper, so it'll be fun to try something else out.

I'm sure we will continue to make games; I'm not sure there'll be another Primordia game. I'm also not sure that Vic would go higher resolution in a game where he was doing the sprites, simply because the extra animation load would be back-breaking, given all the other artistic tasks he's juggling.

Regarding merchandise -- we haven't really put much thought in it. The truth is, I'm not much of an e-marketplace person. I have no idea what people do and don't buy. I'd be delighted to see the game merchandised, but I'd be a poor choice to go about doing it. Having looked through your gallery (loved The Ball, incidentally -- talk about a fever-dream of a game), I'm sure you'd do an amazing job of it, but I'm skeptical that we'd make enough selling them to justify hiring someone to do it. Maybe I underestimate our fans' intensity, though.

Thanks again!

Mark
TOMKHAN Feb 18, 2013 @ 3:19am 
Originally posted by Mark Yohalem:
The game was made using Adventure Game Studios, with James Spanos doing the scripting. The artist (Victor Pflug) used a tablet and, I believe, Photoshop. The audio guy (Nathaniel Chambers) used Reaper (I believe) for the sound effects and VO processing. Not sure what he used for the music. I used Notepad for the writing, and MS Word for the design document. We used SVN (and TortoiseSVN) for file sharing, and Google Docs for bug tracking.

The entire dialogue to the game isn't released. RPG Codex has a Let's Play of the game with most of the main plot dialogue in it. If there's something specific you're looking for, I can send it, but it's tricky to do a text-dump from the game.

That dialog between Horatio and Crispin where they talk about the world, why is it feeling so bad and why are all other robots so bad and corrupt. It happened after the kiosk went down. If you could please find that quote :)

+Primordia has to continue. It has such a great story it really must continue.
Mark Yohalem Feb 18, 2013 @ 7:54am 
Here you go!

-Crispin-
Boss?

-Horatio-
What is it, Crispin?

-Crispin-
What's going on?

-Horatio-
We're looking for MetroMind.

-Crispin-
No, I mean . . . what's going on with the *world*?
Everything is falling apart.
Everyone we meet is crazy, corrupt, or just evil.
If Man was such a perfect robot, why did he build such a terrible world?

-Horatio-
*sigh*
The world Man built *was* perfect, Crispin. A perfect machine made up of a million imperfect parts.
Us.
As long as we performed our functions, the machine ran smoothly.
But some robots wanted to do less than their functions; some robots wanted to take more than they deserved.
And some wanted to rebuild the machine entirely, to command others.
Now, everything is misaligned and jammed and spinning out of control.

-Crispin-
Can you fix it, Horatio?

-Horatio-
I can't even fix the UNNIIC.
This world won't be saved until Man returns and formats it afresh.
But . . .
As long as we still have a charge, we have to keep patching things as best we can.

[Pause]

-Crispin-
And maybe squash some bugs along the way?

-Horatio-
Some big ones.
TOMKHAN Feb 18, 2013 @ 1:23pm 
Isn't that genius? Thank you once more for this game.
xE. gilles peterson Feb 18, 2013 @ 5:40pm 
So after I got my crashing fixed, I spent all day playing this game and finished it....



AND I LOVE IT SO MUCH. It's such a great story and the dialogue is so well done, and it's just like those old lucasarts games I played when I was young, and and and and ....!

Thanks a bunch from me too.

much love
spacemanchuck Feb 18, 2013 @ 9:17pm 
Yup, that's a load of work for one artist! He killed it.

Putting together merch I'm sure is a huge hassle, and probably isn't worth messing. with. I know there are companies out there that will do the printing and and shipping on the back end taking a cut of sales. Still a hassle. If you ever do want to do consider doing a figure, I'd do it pro-bonno, just for fun.

Awesome you liked "The Ball"! That was a while ago now! If you don't know the back ground, basically the game won a bunch of awards from Epic making it enough cash to be to get an Unreal License and thus sell the game! Great story. Not sure how well it did in the end, but the game was a lot of fun.

I was wondering, Is there any chance Primordia will come to touch devices?
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