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Mark Yohalem Apr 24, 2013 @ 8:00pm
Fallen: Not a Primordia Sequel, But Sort Of
Friends, fans, and critics of Primordia! As a small way of saying thank you for all of your support and encouragement, and of rewarding those who became invested in Primordia's universe, we will soon be releasing something new, set in that universe: Fallen.

You can read more about it on our Facebook page, which is also where we will initially be releasing it. Hopefully it will be something that fans of Primordia can love, and something that can draw some new folks into the fold.
Last edited by Mark Yohalem; Apr 24, 2013 @ 8:21pm
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TheGameHog May 26, 2013 @ 3:19am 
So how is it you guys got into making point and click adventure games? I remember when I used to play all the hyped up action games (which I still enjoy some but mostly fallen off the face of them over the years) and became much more into thought provoking and deep storytelling experiences. For me I didn't realize there were such deep games until I started playing RPGs, my first being Oblivion, and now I find myself looking for more games that immersive me in an enriching story and world. But as I was asking, where did you guys start with your careers and what kind of advice would you give to someone who wants to start making games like this. I love to write, always have since I was introduced to the craft in elementary school, so what could you say about applying my writing into game design? Oh, and I just bought your game and I'm super excited to delve into it! And I'm also very excited about this announcment, this style you guys have is brilliant. And I hope you don't mind me saying how Primordia, to me, looks kinda like a fusion between H.R. Giger and Terry Guilliam, which is amazing!
Last edited by TheGameHog; May 26, 2013 @ 3:34am
Mark Yohalem May 26, 2013 @ 3:19pm 
Glad you enjoyed Primordia so much! It sounds like you and I had a similar background -- writing from a young age, interested in applying it to games, although it sounds like maybe you weren't as in to game making and playing at a young age as I was. Basically, I kept trying to make games and kept failing at it -- a bunch of amateurs would form a team over the Internet and then we'd all flake out -- but eventually through that, I developed a network of friends, one of whom got me a job doing paid writing on a (failed) GameBoy Color RPG (www.affinix.com). From there, I kept chasing after, and occasionally getting, small paid jobs or small unpaid jobs on commercial projects, and eventually got some paid writing work on larger games (Kohan II was sort of my "breakthrough" game). But basically, it was just a matter of writing, writing, and more writing!

Happy to provide more specific advice. Just swing by our Facebook site and shoot me a message with some more background and info about your goals, and I'll share what advice I can!
TheGameHog May 26, 2013 @ 5:44pm 
Thank you for the response! If I could only get Tod Howard to do that! Lol, it is true though. I didn't get into the idea of making games until middle school and even then I was approaching it wrong. Admittedly I am a High school drop out so it's hard to think of a case where I can get into a school for programming so that's why I thought about taking the self taught approach. But for the writing itself I have pleanty of free time to sit down and try out a couple ideas.

And I'll make sure to send you a message on Facebook. Do I just post it or IM it to your company page?
Mark Yohalem May 26, 2013 @ 7:10pm 
Just IM it to the company page. For what it's worth, a friend of mine dropped out of high school and is now a lead technical director on 3D movies. Academic credentials aren't the be-all-end-all, though of course I'd never suggest that anyone drop out (I spent more years in school than I care to count).
TheGameHog May 26, 2013 @ 7:12pm 
Lol, well thank you for the encouragement. I'll send the message your way then.
Mark Yohalem Dec 19, 2014 @ 7:00pm 
"Fallen" is now available in German as well:
http://primordia-game.com/Fallen/Fallen%20Complete%20(German).pdf
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