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Obviously I agree with your assessment of the ending. To me, the story isn't about rescuing Metropol -- that isn't what Horatio wants to do, and it's not really in his tool-box. It's about rescuing himself, both in the practical sense of needing to recover the UNNIIC's power core but also in the spiritual sense of getting mastery over the violence that was coded into his core logic. To me, Horatio's greatest victory is not using Thanatos in the end, though of course most players think that using Thanatos on Scraper is a "better" ending.
I did at one time have in mind endings where you could basically replace MetroMind with either Crispin (!) or Clarity, i.e., using their respective dismembered bits. The idea was that you would have to actually walk out of Metropol, and on the way you could go down into "Calliope Station" and hook your friend into the nerve center. But for a variety of reasons (including discovering that that was the ending of Beneath a Steel Sky), I dropped the idea.
I am less optimistic than you are about the future of Metropol without Metromind, though -- I think she was basically right that the world (and her city) were doomed. She tried to solve the problem by chasing after a singularity (i.e., by trying to get enough processor power to advance herself to the level that she could see a solution), but it was unattainable. I'm not sure a democracy would do any better at saving the city, but it might do a better job of facing the end with dignity. Who can say?
Anyway, thanks again for the kind words! While we will never have awards rained on us, we are lucky to have such generous fans, and the word of mouth you guys generate (in posts here, reviews, Let's Plays, tweets, and so on) is basically what sustains the game's stature. So thanks!
Besides, it was mentioned that Steeple was also dead, but we never really saw him, so there was a chance he might still be recoverd, or simply went into hiding.
I'm not sure if you've read "Fallen" (primordia-game.com/fallen.html) but that provides one look at a scenario in which all is not lost.
I love how you put that, and I feel the same way. I follow a bunch of adventure game discussions and none attract as much discussion about meaning and lore as does Primordia. This also probably has a lot to do with how engaged Mark Y. is here.
Just an idea: Some Steam games have multiple PDFs linked from the Store page. For example, QFI has both a manual and quick reference. This could make Fallen more accessible.