grendel_kamisori Sep 28, 2013 @ 2:09pm
67 on Metacritic?
Been interested in getting this game, but I can't accurately judge its merits by just watching Youtube plays, and there's no demo to try out. Any idea why it scored so low on MC?
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th_pion Sep 28, 2013 @ 2:15pm 
Never trust Metacritic imho.
I can't tell you, if this game is the right game for you, but I can tell you, that I have a lot of fun with it ;)
ThanatosX Sep 28, 2013 @ 2:24pm 
It has coop and competitive modes, the cards upgrade and you gain more through gameplay. Deck is strictly 20 cards. It's a strategy based game, it uses lanes like Plants V Zombie. Real time resolution of actions, no pause. It's fantastic if you like some or all of these things, probably less so if you don't.
kigucdoshu Sep 28, 2013 @ 2:26pm 
I would imagine it's a combination of:

A) Ironclad Tactics isn't what people expected it to be. Mechanics-wise, it's quite a deviation from earlier Zachtronics games such as SpaceChem, Codex of Alchemical Engineering, and KOHCTPYKTOP.

B) Ironclad Tactics is difficult (which on the other hand is entirely in-line with earlier Zachtronics titles). It's very possible to get stuck on the second level after the tutorials, which undoubtedly puts a lot of people off the game

C) Multiplayer is more prevalent in Ironclad Tactics than earlier Zachtronics titles, and playing multiplayer is a requirement to unlock all cards.
Chiba City Decker Deadmeat Sep 29, 2013 @ 2:21pm 
It's an awesome game, but niche. If you come into it with any prejudged juvanile conceptions of 'what a zachatronics game is' you'll be sorely disappointed. Very good game though!
tarp Sep 30, 2013 @ 12:07pm 
I think it's great. It's just, like someone else said, sort of niche. Too much like a board game for most strategy computer game enthusiasts, and too much 'action' (with it's real time turn progression and quick matches) for people that are more oriented toward strategy board games.

But I really love unique strategic games. That make possible board game esque ideas which aren't feasible with an actual physical board and pieces. Not every video game has to fall totally in line with the.... popular paradigm.
Shadow Sep 30, 2013 @ 8:24pm 
Originally posted by kigucdoshu:
C) Multiplayer is more prevalent in Ironclad Tactics than earlier Zachtronics titles, and playing multiplayer is a requirement to unlock all cards.

It cannot be stressed enough that, aside from the non-essential and mostly silly P&P faction, cards unlocked through multiplayer are generally the fourth instance of a card you likely already have three of. If you've done the SP-friendly challenges, that is. Not having them won't put the slightest dent on your MP performance, and you won't be missing anything unique.
pyrrhic Oct 1, 2013 @ 12:49am 
Originally posted by tarp:
But I really love unique strategic games. That make possible board game esque ideas which aren't feasible with an actual physical board and pieces.

IIRC, getting the "Extra! Extra!" version of Ironclad Tactics sends you a printable Ironclad Tactics board game.
Darkautumn Oct 1, 2013 @ 7:57pm 
There are a lot of free games out there (Flash games) which are exactly like Ironclad Tactics but fantasy based... so it is a disappointing game, especially having to pay for it
tarp Oct 1, 2013 @ 7:59pm 
which ones?
th_pion Oct 2, 2013 @ 12:52am 
Originally posted by Darkautumn:
There are a lot of free games out there (Flash games) which are exactly like Ironclad Tactics but fantasy based... so it is a disappointing game, especially having to pay for it
There are games, which LOOK similar...but they are completely different afaik.
Guy McPants Oct 2, 2013 @ 1:23pm 
I'm a little curious what experience people are having that's causing all the complaints (especially about the price). After you beat the game, the process of refining a new deck by replaying the story with it has kept the game fresh for me and I'm at 50 hours.
DogWalker Oct 2, 2013 @ 2:51pm 
My biggest complaint is the lack of 1v1 players. Typically 5-15 minutes for a match. I have been leaving the game up during Netflix waiting for the match start sound.

The story is great. I have sent lots of suggestions and I hope the title is expanded upon with more than just cards. I am looking forward to the new game modes. Multiplayer seems incomplete and I really hope Zach reviews the suggestions and updates the game over the next year. I think this would have been better as an alpha release; so many good ideas being posted by players. The game has lots of potential and I think just needs to overcome its slow launch and look at the long term.

Guy McPants Oct 3, 2013 @ 9:18pm 
@DogWalker Make sure you post your suggestions to the Ironclad Tactics Reddit.
futonrevolution Dec 11, 2013 @ 1:17pm 
I'm looking at the metacritic page and this is the first time I've ever seen a Czech, Polish or Italian review that wasn't 10+ points lower than the English and German ones. "No microtransactions" is one of the biggest plusses mentioned in the positive reviews, which says something very sad about the genre and gaming in general. A lot of them hate the story for not being ambitious/detailed enough and are lowering their scores because of that.

So, it's not really metacritic's fault that the score is so low. There just aren't enough non-Italian/Czech/Polish reviews to show what the "journalists" think. If you those, you get a minimum of 73. The Eurogamer reviewer seems to hate everything he plays. If we take his score out, we get a rather decent 75.
grendel_kamisori Dec 12, 2013 @ 3:29am 
I am so sick and tired of people ♥♥♥♥♥ing about 'story'. Seriously. I can go read a ♥♥♥♥ing book if I wanted a story.
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